We’ll soon be introduced to the Call of Duty 2018 release, and we’ll know exactly what developer Treyarch has been working on for the last three years. The release of a new Call of Duty game means millions of players stressing servers, causing issues and headaches, and all shouting feedback and demanding new content. I imagine it’s a pretty intense time!
Before that storm hits, Call of Duty Design Director David Vonderhaar appears to be enjoying the quiet calm before crunch time begins, with some self-reflection posted on Twitter.
In his series of tweets, Vonderhaar says that he goes to work “because every single time [Treyarch gets] a crunchy challenge laid at [its] feet, [he] is humbled by how well [his] team responds when anyone else would rage quit.”
I was originally hired on 10/21/1996. It took a decade to get the chance to meaningfully influence the design of a game and another 10 years (and lots of help) to get good at it.
— David Vonderhaar (@DavidVonderhaar) March 3, 2018
I am not even sure I go to work to make games anymore? I think I go because every single time we get a new crunchy challenge laid at our feet, I am humbled by how well our team responds when anyone else would #ragequit. I just want to be around people like that.
— David Vonderhaar (@DavidVonderhaar) March 3, 2018
Hopefully it takes less than 10 years to get good at figuring out all the things I should be doing to help the design team and all of @Treyarch respond to those challenges while doing the best work of their lives.
— David Vonderhaar (@DavidVonderhaar) March 3, 2018