Those familiar with the Pikmin franchise are likely well aware of the fact that the original Pikmin was far more challenging than the sequel. However, it doesn't look like Pikmin 3 will continue the easygoing trend, as Nintendo's Shigeru Miyamoto wishes to recapture the frantic difficulty of the first game.
Speaking to GamesMaster (via ONM), Miyamoto explained:
That’s actually something that all the staff members had to debate over when we were discussing what kind of direction we should take for Pikmin 3. First of all by looking at Pikmin 1 we noticed that it wasn’t a very easy game for people to play, and from time to time they had to feel some stress.
Our main aim in Pikmin 2 was to get rid of any stress as much as possible, so that it would be very user-friendly. Well, I myself couldn’t agree with that direction perfectly. That kind of nature of Pikmin 1 was exactly what I wanted to reproduce and I was actually intentionally doing so, so that Pikmin 1 could be a strategic game.
Right at the outset, Miyamoto made it clear to his development staff that he wanted the game to play more like the original. After all, the Mario mastermind knows best: “When we started creating Pikmin 3 I gathered the main members who worked on Pikmin 2 and talked about how I thought it was important to get back to the basics of Pikmin 1. Or I should say that half of my job at that time wasn’t just to talk, but rather to persuade them to understand what I intended to do and to agree to my idea.”
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