QC Games, a studio formed of ex-Bioware developers, is winding down its operations. The future of their only game, Breach, is uncertain, according to a blog post. Breach is a 4v1 action-RPG that with okay reviews if Steam is anything to go off of. It involves an “open class system” with player-created characters. After a brief maintenance period, the servers will stay online until further notice. Microtransactions will be shut down as well.
“Unfortunately, today is the last official day for QC Games, as we begin winding down internal operations on Breach,” reads the post. It continues, “we’re sure you have a lot of questions about Breach, your accounts, and the future of the game.” But the team has no answers yet. They’re still “working on defining what” the shutdown “means for Breach” and the game’s community. An update post is coming soon and should answer any of these questions.
Breach released in January 2019 and is only in early access. The game is pay-to-play but was to transition into free-to-play upon release. It had an extensive roadmap as well, though it’s unlikely the team will be able to follow through. In typical Bioware fashion, QC Games filled Breach with extensive lore based in real mythology.
According to an interview with VentureBeat, QC Games wanted Breach to “redefine what an action-RPG can be.” The team wanted something “players haven’t seen before.” And according to some positive Steam reviews, the game did stand out. Yet, the game suffered from bugs, rough controls, and confusing monetization. But most notably, QC Games is thankful for its community. “Thank you for being a part of the Breach community,” iterates the team. “Thank you for being a part of our Technical Alpha and Early Access stages,” it continues.
The games industry is quite volatile. Studios often shut down out of the blue. This is extremely unfortunate, and we hope for the best for those affected.