Shinji Mikami, the founder of developer Tango Gameworks, has indicated that he doesn’t want the Ghostwire: Tokyo studio to be pigeon-holed into the survival horror genre. For any new Tango Gameworks game moving forward, Mikami hopes to spread the developer’s portfolio more widely.
What will the new Tango Gameworks game be?
In the latest issue of Japanese magazine Famitsu, as transcribed and translated into English by VGC, Mikami believes that Tango Gameworks should be challenged by broadening its scope:
“I hope to eventually change the image that Tango Gameworks currently has. At the moment, we are still seen as a studio that specializes only in survival horror.
Of course, it’s nice to have fans think of us as a studio with a reputation for developing survival horror games. But we also want to be viewed as a studio that can create a wider variety of games. We will be releasing more and more new games in the future, starting with Ghostwire: Tokyo, so please give us your support.”
Case in point, Mikami revealed that the director of The Evil Within 2, John Johanas, is “working on a completely new title that is the complete opposite of horror.” He also doesn’t classify Ghostwire: Tokyo as a horror game at all, despite the protagonist spending a lot of time exorcising monsters from Japanese folklore in a modern setting, calling it “an arcade-style action-adventure game.”
Now that Tango Gameworks is an Xbox first-party developer after Microsoft acquired Bethesda, Mikami wishes to move away from big-budget, AAA titles and create smaller games instead. In fact, he indicates that the Xbox Game Pass has given Tango Gameworks the leeway to do this, saying that “thanks to the emergence of game subscription services over the past few years, we feel that it is now possible to make games on a smaller scale.”
In other news, Microsoft has been hacked by the same group that hit Nvidia and Samsung, and Rocksteady has delayed Suicide Squad to next year.