Aonuma Looking to “Reconstruct the Idea of Puzzle-Solving” in Zelda Wii U

The Legend of Zelda producer Eiji Aonuma provided gamers with a first look at Link's next adventure for Wii U during Nintendo's E3 Digital Event last week. In it he showcased the game's gorgeous new art style as well as its sprawling open world.

Following the reveal, Kotaku​ got a chance to speak with Aonuma about the puzzle-solving elements that have played a major role in the franchise ever since it got its start on NES, and according to the producer, Zelda for Wii U will challenge traditional conventions like never before.

We’ve talked a little bit about the puzzle-solving element in Zelda, and how that’s kinda taken a different shape. But I think people have come to just assume that puzzle-solving will exist in a Zelda game, and I kinda wanna change that, maybe turn it on its ear.

As a player progresses they’re making logical choices to progress them in the game. And when I hear ‘puzzle solving’ I think of moving blocks so that a door opens or something like that. But I feel like making those logical choices and taking information that you received previously and making decisions based on that can also be a sort of puzzle-solving.

So I wanna kinda rethink or maybe reconstruct the idea of puzzle-solving within the Zelda universe.

Are you excited at the prospect of a new Zelda that breaks the mold and rethinks a number of the series' traditional conventions? Which games do you think this new title should draw inspiration from? The Elder Scrolls perhaps? Dark Souls

Upcoming Releases
No content yet. Check back later!

Reviews