A new Star Wars Jedi: Survivor update is out now and brings with it a variety of planned fixes and improvements to the PC version of the game.
What is in the newest Star Wars Jedi: Survivor update?
The latest patch to the game — dubbed Patch Five on Electronic Arts’ website — brings with it a ton of performance and stability improvements. Currently, the update for Star Wars Jedi: Survivor is only available on PC, so fans on console will have to wait a bit to get their hands on it.
Various collision issues, enemies not appearing where they should, and more have been addressed, as have some slight fixes for things like the game not recognizing pre-order or deluxe edition content in-game.
Alongside the overall fixes, a slew of PC updates have been added into the game. These include things like improved content caching to avoid hitching, resolution scale incorrectly lowering, and more.
Star Wars Jedi: Survivor Update Patch Notes (May 18)
Here are the patch notes for Jedi: Survivor’s latest update:
- (PC only) Improved content caching to reduce hitching
- (PC only) Improved thread handling when raytracing is turned off.
- (PC only) Fix for an issue where lowering the PC visual settings would incorrectly lower your resolution scale if FSR is disabled.
- Note: if you previously disabled FSR and are playing on a lower visual quality, you may want to readjust your quality settings.
- (PC only) Fix for a reset button not responding on PC when using both controller and keyboard.
- Various performance fixes.
- Stability improvements.
- More robust detection of pre-order and deluxe content in-game, preventing players from only randomly having access to the content.
- Various collision and navigation improvements to prevent issues where characters get stuck out of bounds.
- Fixed an issue where Drya Thornne would become invincible.
- Music-related fixes
- Fixed an issue where Bode wouldn’t grab the senator during some New Game+ playthroughs.
- Fix for a bug where the Skriton wouldn’t appear correctly.
- Fix for Dagan not appearing correctly in a cinematic.
- Fixed some rare instances of players being unable to progress further in the game even after reloading.
- Fix for a bug where the Gorocco would disappear mid-combat.
- Fix for an issue where Cal would get stuck in a specific Blaster state if dying while in it.
- Fix for a bug where BD-1 wouldn’t be able to open a door.
- Fix for void tear interactions not working correctly.
- Fix for trying to load corrupt save games sometimes leaving you in the main menu. It will now correctly attempt to load your backup save.
- Improved UX for Koboh matter turrets that players were previously unable to exit out of.
- Fix for the Rancor and the Mogu not correctly leaving Cal’s XP behind when he respawns.
- Fix for a bug where the Skills menu wouldn’t correctly close.
- Improved sync for sound during one of the cinematics.
- Fix for the environment not loading correctly on Koboh after Cal respawns.