Skies of Arcadia Legends Review

Sail the friendly skies.

On a clear day, I like to stare up and take in the natural beauty of the sky.

The powder blue, the peaceful clouds…and when that gets boring, there’s always

the ‘find the hidden pictures’ game. Marshmallows, alligators, the Spanish Inquisition

– there are all sorts of things to see while staring into the heavens. [Been

watching too much Bob

Ross
, Johnny? – Ed.
]

But while gamers are confined to terra firma, video games are not. Skies

of Arcadia Legends
lets you realize the romantic dream of stratospheric

exploration in a world of open sky, airships, political intrigue and pirates.

Arrr!

Skies originally came out in 2000 on the

Dreamcast
. While there are a handful of new additions to this Gamecube version,

it’s a little hard to get excited over a port of a 2 year old game. The new

features include improved load times, ‘wanted’ bounties, a ‘Moonfish’ item-hunt

and a new character to duel against. These extras are duly appreciated, but

the sound and graphics have sadly not gotten the same amount of attention.

Vyse,

a “Blue Rogue” air pirate, often stares at the sky, longing for the day when

he can set out on his own to explore the far reaches of the uncharted atmosphere.

His close friend and accomplice, Aika, shares that dream, except she plans to

snarf up some extra treasure on the side. One day, a mysterious girl named Rina

falls into the hands of the Blue Rogues. Their lives would never be the same.

The story is fun, charming and easy to get into, albeit all too familiar. The plucky young hero, surrounded by his saucy and equally plucky wenches, must face the unabashedly evil forces of villainy through fight after fight of random encounters.

The Gamecube port does promise some reduced fight encounters in certain areas

in response to complaints on the Dreamcast. It’s hard to exactly measure this

change. It feels relatively similar, but the better load times means it’s faster

to run away from a battle.

The traditional turn-based system of combat gets an added kick of strategy through the Spirit meter. This SP meter is like one big meter pool that all the characters dip out of. S. Moves, an assortment of offensive and defensive moves you gain over the game, require a certain amount of SP points to execute. A character can spend his turn “focusing” to boost the SP meter.

Magic spells can only be executed when there are enough SP points available, but casting a spell will also expend one Magic Point. Red is obviously fire, but for some reason purple is ice. What kind of ice cubes do they use in Arcadia?

Each weapon is capable of equipping one of the six crystals; while equipped, your character will steadily gain magic spells from the respective color branch. The weapon is also imbued with the properties of its respective color – a red sword will be stronger against an enemy with purple properties.

In addition to the standard battles, there are Airship battles in which you

plot out a series of attacks and then watch the ensuing exchange take place.

These skirmishes keep things exciting and add to the atmosphere of a world filled

with flying boats.

The Airships are really shown off through the impressive Overworld. The sense

of exploring the unknown really comes through while piloting the ships. The

controls utilize the C-stick, which feels just fine.

Landmarks

are not always marked, so you have to pay attention to what the locals are saying

to find the next dungeon or town. Newly discovered landmarks can be reported

back to the Sailor’s Guild for some welcome coinage.

At one point in the game, Vyse is urged to search out all the Moonfish he can find. Moon fishing is a tricky sport, requiring the first-person perspective camera. Vyse has to stand in a specific location in order to snag one of these fish. A beeping tone will tell you how hot or cold you are, though at least once, the beeping just seemed to be completely confused. Still, this mini-game does add some extra value.

Visually, it’s immediately obvious that the game wasn’t made with the Gamecube

in mind. Right from the get-go, the graphics are dated. Sometimes the edges

lack crispness and the scrolling cloudscapes just look awkward. In counterpoint,

a few lighting effects and the character models still hold their own.

The quality is decent, but the most disappointing loss is the lack of a progressive scan feature, which I’d love to take advantage of… once I get a HDTV. The lack of progressive scan won’t affect people who currently don’t have an HDTV, but it just feels better to know that it’s there, especially since the DC had VGA compatibility.

Instead of full vocals, the port of Skies opts for a lackluster sound

byte approach. Each character has several vocal snippets that chime in at set

times. These are as generic as they come and do little to nothing to add to

the character’s personality or the overall drama. The music, on the other hand,

fits the drama excellently.

Considering it’s a port, I would have been much happier if more attention

was given to the audio and video. If you’ve played through the Dreamcast original,

there really isn’t enough incentive to get it a second time. But Skies of

Arcadia Legends
is still a rousing, swashbuckling adventure and for those

of you who missed it the first time, it’s great to have another RPG on the Cube.

 
  • New game additions
  • Charming if cliché story
  • Good strategic battles
  • Weak voices
  • Ported, dated delivery
  • No progressive scan

7

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