A cold war is never over.
“In the all too near future, acts of terrorism plague the world more and more
frequently. Only one strike force can defend humanity from the rising tide of
violence: the Special Intelligence Operations Network (SION). Despite this tremendous
team, terrorism continues to mushroom. And some are beginning to suspect that
these seemingly random acts of violence might be part of a larger conspiracy.
Are these incidents simply isolated acts, or is there some connection? As a
SION recruit, you are among the best operatives from the world’s most elite
intelligence agencies. You can choose between 8 different SION operatives to
play. Each operative is an expert in their field. Where one is a computer genius,
another is an expert in biomechanical engineering. And demolition specialists
join forces with masters of reconnaissance. In a world gone mad, the price for
freedom is Vigilance.”
Vigilance
has all the makings of what should be a really awesome, must-have game. It captures
the look and feel of a gritty post cold war, new world order, melee, free-for-all
spy movie like the new Robert DeNiro flick Ronin or the classic La
Femme Nikita. Vigilance is a world of ex-NSA, KGB, and FBI agents
and other counter-terrorist elements.
The storyline is engaging and realistic. The characters have cool backgrounds,
which add to the story and even cooler voice-overs, which add to their individuality
and help to flesh them out. But then you play the game, and it ends just being
very, very mediocre when you compare it to other games of the action shooter
genre. It just lacked pizzazz, and I’ll tell you why…
The music is cool and gives you that hair raising spy drama tingle. However,
it is also preset and doesn’t do anything special like change depending on your
activity.
As the game loads it starts explaining the controls to you, which I thought
was mentionable. Makes it easy to jusp right in and start playing.
The graphics are good, especially when 3D accelerated, although they are nothing
to wow about. There’s nothing special about the graphics you haven’t seen before
in modern 3D games, nor are they artistic. They are simply good and functional
for a game of this genre. The best graphics comparison would be to GoldenEye
for N64. Even the blood and bullet holes in the walls and scenery look like
GoldenEye. And like GoldenEye the bodies of your enemies eventually
disappear, as do the bullet holes. I think it would have been nice if the bodies
and destruction left behind actually became part of the scenery. It would add
to the realism. No such luck.
Also too, for a game that boasts high realism, the characters themselves still
look like video game characters rather than giving them the illusion of being
alive. What I’m referring to are games like Quake II
or Unreal where the game characters give off a more
life like appearance, with life-like movements and even simulated breathing.
Segasoft should have taken more time in graphical character details.
A nice bonus
is that there are three different perspective options to view you character
and play in (3rd person, up close 3rd person and 1st person). Overall, though
the graphics are good, the game play and character handling was a little choppy.
I found myself getting frustrated when targeting a bad guy, knowing full and
well that my crosshairs were properly aligned with his head, firing off three
to four shots and still missing. This, of course was not beneficial to the welfare
of my character.
After fiddling a little more with the mouse settings and taking the time to
understand the game’s physics dynamics, I found the controls a little more manageable.
That’s probably the biggest flaw of this game. Control is just not as sharp
as many of its competetors.
A nice thing about Vigilance is the multitude of weapons you get to
choose from. You have access to an arsenal of over 40 deadly weapons and power-ups
ranging from the Viper sub-machine gun and the Nitro 800 Ball Gun and more.
Vigilance was about average in multiplayer mode over HEAT.NET. It wasn’t
spectacular or anything to rave about, then again it was free so who am I to
complain. What was nice was the fact that you had 8 different agents to choose
from which made it easy to tell each other apart during team vs. team multiplay
. This was better than many other games like Quake II or Unreal
where, although you’re able to change the skins, you’re essentially all playing
the same character, making it somewhat difficult to distinguish your buddies
from your enemies during intense fighting.
Vigilance, has a compelling realistic story, which is complimented by
realistic battlefield settings and missions. Overall, Vigilance is a game worth
having, rather than returning for store credit if you get it as a gift. It is
a fun game; just nothing revolutionary or breathtaking. The minor control flaws
and uninspired graphics just hold this one back a little when compared to other
modern marvels like Half-Life and Shogo.