Now that’s a scary game title. Review

Now that’s a scary game title.

If the fun of exploring a Haunted House has been dead in Hollywood, it walks

the earth again in Sierra On-Line’s Phantasmagoria. The results are creepy

fun at the bleeding edge of gaming.

Adrienne and Don have just moved into

the old house they bought in a New England village. You assume the role of Adrienne

as she explores the house and its surroundings, uncovering a dark past that

haunts the present and threatens to destroy the house’s inhabitants over the

next few days. Your challenge is to unravel the evil around you in time to save

yourself and maybe those you care about.

It’s a compelling story, beautifully

rendered in a computer-generated world that includes the house and its surrounding

grounds plus a neighboring village of shops and inhabitants. The house is awesome

– Sierra did a top-notch job here. Characters are well-executed (in more ways

than one…) via live video clips superimposed onto that world; Adrienne patiently

lingers in any room, waiting for your mouse-click to direct her to investigate

something or go somewhere. Some actions and encounters drop the game into movie

sequences to advance the plotline of the house’s history and the characters’

fates.

Like the characters themselves, the house itself changes from day to day,

so that Phantasmagoria takes 7 CDs (sequential “chapters”) to tell its

tale. This changing gamespace trades ever-expanding discovery for pointless

distraction during puzzle-solving: it’s easy to spend a lot of time following

dead ends, and at times you’ll wish you had a spirit guide to stop you from

wandering around like a zombie and get you back to the living story. Luckily,

Sierra provides the “Hintkeeper”, a talking skull who can do just that. Still,

the indirected gameplay dilutes the creepiness of Adrienne’s adventures in the

house.

Let’s get to the real point: is it scary? Yes. Phantasmagoria comes through

with chills ranging from campy to Camp Crystal Lake. The first half spices up

the creepy plotline with a few “gotcha” scares. With sundown, the story and

the gory come together in R-rated solutions to some of the house’s mysteries,

setting the stage for the spectacular do-or-die finale.

In the end, Chapter 7 catapults you into a real-time “movie” mode, where

your split-second decisions carry life-or-death consequences. Here’s where

the game makes up for its earlier aimlessness, as Phantasmagoria‘s story,

video, terrific sound & music, slick gameplay and creative plot threads mesh

to deliver a taut climax rivaling any horror movie for squeamish fun. It’s

too bad all games – or all of Phantasmagoria – can’t be this engaging.

Until that time, Phantasmagoria delivers a good time for fans of the macabre.





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