Freaky. Review

Freaky.

Okay, I admit it. I was losing faith in the whole 2D adventure genre as a whole.

Sure, I loved games like Full Throttle (and its 2D origins), but after

a peek at the horde of 3D games coming down the road (including adventure titles

like Grim Fandango), I had serious doubts whether Sanitarium would

still keep me interested.

Well, I was

wrong. While, visually, Sanitarium is nothing special, its intriguing

story and twisted plot make it one of the most original games yet. Just trying

to explain Sanitarium’s plot is a bit of a challenge.

At the onset of the game, you find yourself in some sort of a run-down asylum,

covered in bandages as a result of a car-crash. A case of amnesia (and perhaps

a bit of brain damage) prevents you knowing where you are, what you are doing

there or how you got there. After talking to a number of insane characters,

the game starts to get weird.

The different chapters of the game are based on “demons” and hellish beings

from the unconscious mind of the main character, as he (and a she at one point…)

searches for his self-identity. Deformed, demented children, a run-down circus,

and 4-arm cyclopes are just a few examples of the many twisted characters making

appearances throughout the story. Also, as odd as these beings get, they are

usually tied, somehow, to the mind of the main character through a variety of

pre-rendered cutscenes.

Playing Sanitarium

is made extremely simple and involves clicking the mouse to move, use item,

talk etc. The only drawback I found was with movement: when the player clicks

at a certain point where he wants to move, the character makes a straight line

to that point (while the mouse is held down). In the end, there will be many

unwanted stair-ascensions (a process which cannot be interrupted) and other

awkward maneuvering.

Like most other adventure games, Sanitarium consists of a variety of

puzzles as well as a few simple action sequences. All action sequences are pretty

basic, involving the use of an object on an enemy while moving around to avoid

its attack. Puzzles, on the other hand, range from simple tasks such as finding

and using objects to more complicated ones such as altering and rotating the

pipes in a watermain. In general, while puzzles don’t get as intricate or complicated

as in games like Myst, they do a good job of testing the intellect of

the gamer while maintaining the freaky gaming atmosphere.

Sanitarium basically looks like most other adventure games currently

on the market. All backgrounds are 2D, pre-rendered scenes, and characters are

obvious 2D sprites. Sounds, like the graphics, are what you would expect from

a well-done adventure. What DreamWorks did do a good job with was the fact that

all audio and visual facets of the game, from the opening menu to the ending

cutscene, always maintain the constant eerie mood of the game.

While Sanitarium does have its minor drawbacks, it is one of the best-executed

adventure games on the market. The plot, described by some as being “sick-made”,

keeps the player involved until the end of the game. In the end, Sanitarium

is one of the most weird, twisted sick games that you will ever play. Bravo.

Upcoming Releases
No content yet. Check back later!

Reviews