Mmmm…year-old brains. Review

Mmmm…year-old brains.

Now perhaps zombies aren’t known for their intelligence or their oratory skills

(except for Keith, the singing

zombie
), but please allow me to climb up on my zombie soapbox for a minute.

It is often my habit when writing a game review to check out some other people’s

opinions. Unfortunately, this usually leads to the discovery that other people

are morons. The GR editor in chief even wrote a

rant about this
once.

But

still, I was astonished. So-called gaming “professionals” from a dozen places

(I won’t mention their tawdry websites here) had their facts all wrong. Review

after review described the incredible differences between the PS2’s Code

Veronica X
and the year-and-a-half-old Dreamcast

version
(which has no X). These writers gushed about the all new opening

movie, and how the backgrounds were now all polygonal. Obviously a zombie had

eaten their brains.

I’m here to tell you that there are exactly two differences between

the old Dreamcast game and the new PS2 game. The PS2 game has:

(1) A couple new video clips in the middle of the game.

(2) An X.

But hey, X’s are cool, right? Xtreme undead!

So it was way back in April of 2000 that I first wrote about Umbrella Corp’s

bold new financial venture on Zombie Island. How does it stand up now? Actually,

pretty well. Umbrella’s stock price might not have gone up, but it’s only slumped

a little bit while other tech companies have taken a bath.

Code Veronica was revolutionary for it’s time, the best looking game

for any system and scary to boot. While the new version may not have added anything,

it’s no cheap port like the disappointing RE3:

Nemesis
for the Dreamcast. Capcom spent some time making sure that their

horrific vision remained true to the original. Perhaps the X stands for the

amount of time it took.

Either way, this is a nearly X-act copy of the original – the voices, the

puzzles, the control, the plot, everything. With only a couple minor tweaks,

the graphics duplicate the DC game. Side by side, I’d be hard-pressed to figure

out which one is which.

Read

my old review
if you want all the gory details – let’s just get to the facts.

You are Claire Redfield. In your search for your brother, Chris Redfield of

original Resident Evil fame, you end up

in a prison on Umbrella’s island laboratory. True to form, the pesky T-virus

gets loose and the island becomes plagued with shambling, groaning, fun-loving

undead monsters. The zombies shuffle around, eating brains, breaking things,

hiding the blue key on the other side of the island, and otherwise behaving

like zombies.
You must stop

them
and survive.

The same pitfalls that the first game faced – namely, some silly puzzles –

are here once again. I have a question. Despite the fact that I need three keys,

two emblems and a partridge in a pear tree to get past one locked door, there

always seem to be zombies in just about every hard-to-reach spot in the game.

For a bunch of brainless monsters, these guys sure know how to unlock things.

The graphics, like the DC version, are all polygonal, so no more flat backgrounds

and motionless camera angles. They hold up well, despite the passage of X amount

of time, and only look slightly dated compared to some of the very latest stuff

about to come out like Metal

Gear Solid 2
or Devil

May Cry
(demo disk included with Code Veronica X). The new video

clips are fine and dandy, but since you probably didn’t play the first one,

you probably won’t even notice them as being any more new than anything else.

All of this makes Code Veronica X a zombie in pretty good shape; let’s

just say she hasn’t lost too much of her flesh yet. I know most of you probably

haven’t played the DC version, despite the fact that the system had games years

ago that look as good as games coming out now. But the DC’s tragic demise shouldn’t

stop any PS2 owners from picking up a copy of Veronica.

Assuming you haven’t played it before, take this zombie for a dance around

the floor and you won’t be disappointed. And maybe someday the Dreamcast will

be resurrected as a zombie.





  • Zombies!
  • <b>Code Veronica
  • But you probably didn't play it
  • Scary and long
  • A long time ago
  • Silly puzzles

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