BioShock Devs Talk Irrational Layoffs, Scrapped Multiplayer, More

BioShock Infinite developer Irrational Games has undergone some major changes as of late. After letting go all but fifteen of its employees, the studio is carrying on in a much smaller and focused capacity.

Sadly, a whole bunch of people lost their jobs as a result. A few of these individuals spoke with Polygon, sharing their thoughts on what happened at Irrational Games. "Some people did seem worried about layoffs, but it seemed to me that most expected that we were going to have some downtime while the studio leadership figured out the next thing to start working on," one anonymous individual told the outlet.

Another source shared what it was like working with studio boss Ken Levine, saying:

He has incredibly high standards — standards that seemed at times to be outrageously tough when I first started. Once I learned better how to work with him, it became clear that his expectations were really no higher or more unreasonable than those of our audience. It did take me a while to understand what a good working relationship with him entailed.

And then there's the matter of multiplayer, which was scrapped during BioShock Infinite's development. According to Polygon, the studio was working on "a tower-defense game with an old-fashioned political cartoon art style, replete with racist stereotypes. The mode was itself a game set in the world of BioShock Infinite, meant to indoctrinate the fictional children of its bigoted universe." 

There was also apparently a wave-based four-player co-op mode in the works, which never saw the light of day.

If you haven't already done so, be sure to check out Ryan Bates' thoughts on Irrational's bout of layoffs.

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