Baldur's Gate 3 Dribbles the Clown Body Parts Locations Location Where to Find Severed Hand Torso Arm Pelvis Head Leg Foot

Baldur’s Gate 3 Dribbles the Clown: Where to Find Severed Body Parts Locations

The Baldur’s Gate 3 Dribbles the Clown quest is quite complicated and long, asking you to find all of the entertainer’s severed body parts. There are seven parts that you need to locate, including the Severed Hand, Torso, Pelvis, Leg, Foot, Head, and Arm. Most of these can be found on corpses found around the city of Baldur’s Gate proper or near the Circus of the Last Days, which is where you can find Lucretious to start this late-game quest. Here’s where you can find all of Dribbles the Clown body parts in BG3.

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Where to find Baldur’s Gate 3 Dribbles the Clown body parts

Here are the locations for all seven Dribbles the Clown body parts:

  • Clown’s Severed Hand – This is found on a plate at the kobold Popper’s stand in the circus located at coordinates X -91, Y -54. You’ll need to sneak to grab it off the plate without being noticed.
  • Clown’s Severed Torso – Head north from the circus to the monastery. The kitchen will have a hatch where you can head downstairs and reach a statue room that requires you to pass two checks to find a switch to open the door. Beyond that, you’ll fight some dopplegangers in a cave setting. One of the corpses in this room, located at around coordinates X 34, Y 1007, will have the torso.
  • Clown’s Severed Leg – Head to the Lower City at coordinates X -78, Y -76. Here you’ll find Lavernica’s House with a hatch that leads to the Groundskeeper Basement which has a lot of corpses. You’ll find the arm on a corpse in a cave area.
  • Clown’s Severed Arm – Go to Peartree’s Home in Baldur’s Gate at coordinates X 37, Y -97. Move the chest on top of hatch, then unlock the hatch, and head to the basement. You’ll find a large corpse here with the arm.
  • Clown’s Severed Pelvis – Go to an alleyway in Baldur’s Gate at around coordinates X 121, Y 3. A corpse here will have the pelvis.
  • Clown’s Severed Foot – At Rainforest’s Home in Baldur’s Gate at coordinates X -92, Y 115, you’ll find another hatch. Once more, you’ll discover a corpse with another piece of the clown.
  • Clown’s Severed Head – This last piece is located on the corpse of Wilting Alex in the Undercity Ruins at coordinates X -65, Y 1041. The entrance to the ruins can be found in the top-left section of the Lower City Sewers. You’ll find this as part of the Orin the Red quest.
  • Clown’s Severed Pelvis – Go to an alleyway in Baldur’s Gate at around coordinates X 121, Y 3. A corpse here will have the pelvis.
  • Clown’s Severed Head – This last piece is located on the corpse of Wilting Alex in the Undercity Ruins at coordinates X -65, Y 1041. The entrance to the ruins can be found in the top-left section of the Lower City Sewers. You’ll find this as part of the Orin the Red quest.

Since these body parts are quite heavy, we recommend either sending them to the camp chest or using the Chest of the Mundane.

BG3 Dribbles the Clown Body Parts FAQ

Q: Where do I start the Dribbles the Clown quest in Baldur’s Gate 3?

A: You can start the Dribbles the Clown quest at the Circus of the Last Days by speaking with Lucretious. He’ll task you with finding Dribbles the Clown’s severed body parts.

Q: What reward do I get after completing the Dribbles the Clown quest?

A: After gathering and giving all the severed body parts to Lucretious, you’re rewarded with the Spellmight Gloves. These special gloves allow the wearer to opt for a -5 penalty on a spell attack roll and in return, inflict an additional 1d8 damage.

Q: How can I manage the weight of the numerous body parts of Dribbles the Clown during the quest?

A: Due to the heaviness of the body parts, it’s advisable to send them to the camp chest or utilize the Chest of the Mundane to store them efficiently. This way, you can continue your quest without being encumbered.

Once you give Lucretious all of the severed body parts, you’ll receive the Spellmight Gloves that gives allows the wearer to take a voluntary -5 penalty to a spell attack roll to deal an extra 1d8 damage.

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