Whether or not there are missable items in Resident Evil 2 remake is something you’ll want to keep at the forefront of your mind while playing. RE2 doesn’t hold your hand when it comes to providing you with ammo, health, weapons, and weapon upgrades. If you don’t want to miss any item in Resident Evil 2, you’ll have to remain attentive.
Here, we’ll define what a “missable item” is when it pertains to Resident Evil 2 remake, and at what point in the story you can no longer return to earlier locations.
Which items in Resident Evil 2 remake are missable?
As you’re playing through Resident Evil 2, your environment changes. There are new locations to visit, sure, but you’ll find old ones can hide surprises upon revisiting them. This means it’s a good idea to note the locations of items in each place you go, even if you don’t plan on picking them up the first time through.
In RE2 you might consider an item missable if the route to it is too fraught with danger. If a formerly empty corridor gets filled with a Licker or two during your journey then heading down it to get an item suddenly might not be worth the trouble. I personally would consider any item that’s harder to get past a certain point in the game missable. I’m not going to go run through a corridor where zombies have broken through windows en masse to get five handgun bullets, and you shouldn’t either.
However, when you think “missable” you probably want to know if there’s a point where you can’t return to get an item, no matter the risk. Resident Evil 2 remake is actually very generous when it comes to letting you backtrack, more so than almost any other entry in the series.
There is a very clear demarcation in the game, after which any items you’ve left behind in all locations become lost for good. When you take the cable car from the Sewers to the Labs, you forfeit the chance to go back and collect any other items. Before that point, you can return to any location you’ve visited before and pick up anything you’ve left behind.
So, any item you don’t pick up before heading to the labs in the cable car is technically “missable.” As long as you’re before that point in the story, you can return and get any item you’ve left behind.
Capcom Games That Deserve A Revival
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Capcom Games That Deserve A Revival
Capcom's streak of franchise revivals is showing no signs of stopping. With Resident Evil 2 Remake and Onimusha Warlords hitting modern platforms this month, we thought it'd be appropriate to look at the publisher's catalog for what other franchises need this type of primo treatment. -
Armored Warriors
Whether you call it Armored Warriors or Cyberbots, Capcom's futuristic mech franchise deserves more than the two arcade releases it got in the mid-90s. Sure, series star Jin got to be in Marvel vs. Capcom, but we'd love to see the entire roster show up for more mech action. -
Bionic Commando
Despite what you might think about the last revival, Bionic Commando is a classic that deserves another shot. Grappling around an open city seems like a slam dunk, especially with today's technology. Or, you can just make a third Rearmed in the style of Mega Man 11. Whatever floats your boat. -
Dark Void
Born as part of Capcom's boom of new IPs last generation, Dark Void got a neat retro game and a full release that doesn't really hold up. Is that all we should get from this steampunk world? Considering Anthem's jetpacking heroes, it seems like Capcom is missing out by not giving it another shot. -
Darkstalkers
Capcom's classic horror fighting franchise has tons of potential in its roster of B-movie knockoffs. From giant yetis to bee people, there's a lot of diversity in designs. Whether a re-release of the excellent Resurrection collection or a new version entirely, it's time for non-Street Fighter fighters to get some love. -
Darkwatch
Darkwatch was a critically acclaimed western FPS from late in the days of the original Xbox. Originally planned as the start of a franchise, the second game in the series was canceled, which pulled the rug out of High Moon Studios' plans. Another case where the incredible designs deserve a second look. -
Ghost Trick
Someone needs to solve the mystery of why there are a lot of Ace Attorney games, but only one Ghost Trick. Sure, the two franchises are pretty similar, but the changeup in mechanics brought by the undead nature of the main character was a refreshing change of pace on the DS. -
Ghosts n Goblins
Capcom's ultra hard arcade game survived all the way into the PS2 era with the Maximo games. Nowadays, outside of a Marvel vs. Capcom cameo, we haven't heard too much from Arthur. Creating a faithful yet accessible take on this classic could be a real blast from the distant past. -
Lost Planet
The original Lost Planet had a distinct atmosphere, neat multiplayer, and giant mechs. It captured the freezing snow so well, and it had unique mechanics for a third-person shooter. Considering the two sequels jettisoned most of what made that game great, a true follow up to the original is long overdue. -
Power Stone
How has there not been a third Power Stone game? With Nintendo raking it in with Smash and indie developers creating the whole Platform Fighter genre and capitalizing on 90s nostalgia, it seems like Capcom is missing their golden opportunity to revive one of their most unique arcade fighters. -
Viewtiful Joe
For a brief window, it looked like Capcom had something with Viewtiful Joe. The original was a huge hit, but then a cavalcade of bad sequels and spinoffs drove it into the ground. The original concept is still wonderful, and it's been long enough that the world is ready for more. Henshin A Go Go Baby.