khg_some_tips.txtStar Trek – The Next Generation – Klingon Honor GuardSome Tips That Helped MeVersion 1.06Copyright JCPMA – August/September 2012This is provided to show hints / info that have helped me & to providesome rambling. This is not a walkthrough guide.– *SPOILER ALERT* – This document will give away some plot sequences and storylines.Acknowledgements and Special Thanks:===================================Most or all of the secrets I have found were made possible by Antoine Chaperon’s Secrets FAQ guide version 1.00 April 2009. Without his guide, I would only have found 1/4 or less of the secrets available in the game.walkthrough.txt – This document appears to be authored by Neil Mohr, (but I could be wrong), is a very helpful guide. I found it at two websites: possibly http://users.bart.nl/~jamin and http://gaming.trekcore.com/klingonhonorguard/walkthrough.txtMartin Cole provides tips on four of the missions in the document Klingon Honor Guard Mission Help. Jul.27.2011 http://www.ehow.com/info_8794630_klingon-honor-guard-mission.htmlStuff=====Gagkh – the bowl of Klingon squirming delicacy adds a super amountof health pointsBloodWine – For the duration of the wine’s effect, your damageinflicted on others elevates. It is like Asterix’magic potion. (x-ref Asterix and Obelix).Choose your character=====================When you start a new game, you have your choice of Human, Ferengi,Klingon, or Nausican. This is more than a matter of aesthetics.I was confused that no matter which character I chose, duringgameplay, my character would always look like a Klingon. Well, Ihad it all wrong. The character choice doesn’t affect yourappearance. It affects the difficulty of the game. Klingon iseither the most difficult or the easiest of the four.(*Best Circle Prevention)=========================The observation I made which is one of the *easiest ways to avoidwalking in circles is to go back to a room with a switch andactivate the switch again. Sometimes, you pull a switch and thenmove on, but for some strange reason, the door triggered by theswitch does not open. This will cause you to waste time and walkaround in circles. You must backtrack and trigger it again. Ihave observed this phenonmenon on levels:M03 Rure Penthe – access to 2nd level of guard towerM14 Praxis – the door which is partially blocked by a fallen beamM16 Reactor – If you wait too long you must re-hit the “reactor access” buttonM18A Sisters – I seem to ?recall? this on the upper level of the coveThis faulty switch phenonmenon may occur on other levels, but Ican’t remember where.Levels of Play==============M01 : The Battle of Tong’Ve-setting| underground in a cave like area.-This mission can have different and unpredictable durations. Themission briefing may be somewhat misleading. The objective is tofix?/destroy? the power shaft/cooling duct?M02 : Assassins-setting| A rustic village/city.-a challenging mission where you have to navigate the city and possiblydo some backtracking to solve the locks of this puzzle. Especiallyfrustrating is the sewer where one keeps going in circles.Objective: Kill the traitorsM03 : Rure Penthe-setting| Snow mountain.-the big white snowMonsters are more vulnerable to certain types of weapons.Objective: get past the guardTower.M04 : Rure Penthe-setting| a mining cavern-a mining operation; with rail carts which look like an IndianaJones movie.This is also a challenging & backtracking & frustrating type maze/puzzle.Objective: find the exit of the mine.M05 : The Prison-setting| A modular penal facility-more puzzles. There are 4 cell blocks.Objective: reach the top levels to find the Warden.M06A : The Warden-setting| multi-room levels w henchmen as security-This level is straightforward (for a change!)Objective: Follow the WardenM06B : The Warden-setting| sort of a biological lab – booby trap hybrid-Disapointing how much of a pushover the warden is.Objective: Confront the WardenM07A : Qualor II-setting| a small city w Klingon aircraft in the skies.-A trip to the sewers is a must. A key is there. There is also a suit ofarmor. The hardest thing to find is the sewers’ access. It is in a placenot offically classed as one of the two secrets. I consider it the third secret. This secret3, is the most difficult.The sewers access is not outside. It is indoors and not at Harry’s. It isfound in a secret room behind one of the bars. (It took me 3 days to accessthe sewers without using cheats!!). Secret1, gagh, is in the nightclub where there is dancing. Secret2 is in a side room inside the sewer maze. There are several (many) diagonal channels which transport sewage using gravity. Secret2 is found by going through one of these diagonal channels. Keep your eyes open while doing this for the side (secret) room.Objective: board the SkyRail.M07B : Qualor II-setting| deeper into the city; more sewers and sewerFish; smugglers haven.If you want to skip the checkpoint; just remain on the skyRail until thetrain car moves forward again. This shortens the game and lowers yournumber of kills. In the last 1/4 of this mission. There is a communications room w 2 guards. On the wall next to an electronics panel, there is a black&red digital key. Activating this panel will play the briefing message from Kern, which is Brief08.avi (from CD-ROM 2). There are five secrets in this level; The main prizes are:-knives; -gagh; -armor; -tricorder; -medikitObjectives: Establish communication w Kern; Board the cargo pod.M08 : The Space Station-setting| a spaceStation – (lowerLevels?);Secret1:mousehole; Secret2:reg.size; Secret3&Secret4 are very very close to each otherObjective: Access the central elevator.M09A : Thress-setting| a spaceStation – (midLevels?)Ascend levels within the middle section of the spacestation; In the last half of the mission in a secure looking room, receive a mission update from Kern via viewer panel.Objective: disable communications & disable sensor panel?M09B : Thress-setting| a spaceStation – (upperLevel/spaceShuttle)This mission is short but challenging. In the main central room, there are 2 secrets. Outside the airlock, after a short walk near the corridor which connects to the shuttle, there is gagh?/wine?, but this is not considered a secret. The 3rd secret is near the shuttle’s transporter.Objective: take over the spaceShuttle.M10 : The Kor-Van-setting| Andorian SpaceshipIf like me, you cannot find all the keys, you can walk out of the airlock and enter one the other airlocks around the ship. Not all airlocks are helpful.This ship is symmetrical. Expect to see two or more of the same rooms.Objective: Get info from ThressM11 : Rendez-Vous-setting| Klingon SpaceshipObjective: set the explosive chargesM12 : The Fek’Lhr-setting| Klingon Spaceship-spoiler- Sequence is important. If you proceed out of order, keys won’t be revealed in time, and you will be like me, walking in circles for a long long time. Here’s a very important tip for me, but maybe not for more intelligent players. A Klingon Bird of Prey, like other StarShips is symmetrical. So, I assumed the boom clamps, the three of them would be placed in a symmetrical fashion. They are not!! If you assume the clamps are symmetrically placed, you will walk around in cirles for a long long time.Another funny note, sad but true. This is a timed mission. Even using all the cheats available, I could not finish this mission within the alotted time because of my afore-mentioned assumptions, and I ended up walking in circles. This mission is a tough and frustrating one. I can expect a long mission each time I play it.-subsequent post- more details:a) In the room w Passcardkey lock(s), kill one of the guards, & he will then release the Passcardkey. This key leads to lower ship and clamp1b) Transporters may be helpful & time-saving for some; for others, transporters may actually confuse.c) Get digital palmKey in a ready room. This room either has 3 cushy chairs and/OR 3 AndorianGuards. One of the guards has this key. A small bridge (w two entrances) requires digitalPalmkey. In this bridge you can get a power-up belt. (Stealth Or Antigrav??)d) Pass through tactical centre (upper level) and adjoining room w advancedSuit and then to airlock. Outside the ship not too far, is the clamp2, easily seen.e) Now go back in and kill a guard either in airlock, adjoining room, or the adjoining tactical centre. The guard will release retinaKey. RetinaKey room will lead to the 3rd clamp.Objective: release 3 boom clamps (within the alotted time).M13 : Krax-setting| Klingon SpaceshipThis is a fun mission. It is not timed, and you get to meet Krax,leader of the crew. Capitalize on exploring the entire ship before you go to Krax’s room. This way you can encounter more baddies and get all the power-ups. A new power-up is the antiGravBelt. The antiGravBelt will be helpful for exploring the ship.Secret1 – prisonCell; Secret2 – 1stUpperChamber’s SithHar; Secret3 – torpedoTube Gagh?; Secret4 – viewingLounge’s hiddenWallObjective: Subdue KraxM14 : Praxis-setting| One of the Klingons’ base planets; Security/OpsObjective: open doors and switches to go on to the Training CompoundM15 : The Crew Complex-setting| Training CompoundObjective:- proceed to the next level in the Game of Death.M16 : The Reactor-setting| An energy generation plant.Frustrating level. This level is timed. More emphasis on solving the labyrinth of puzzles and then double-backtracking through this hamster maze. It again is difficult to finish this mission on time. [personal note: this is the least enjoyable mission of the twenty.][Subsequent entry] – I re-played this level emphasizing speed and forgetting about killing every enemy in sight as well as ignoring getting the “power-ups”. With this strategy I was able to repair the reactor with about 3 minutes to spare. The frustration source is primarily the liquid tanks. This game is inherently dark. Crank up the brightness of your computer monitor, to maximum, if you must in order to see the pipe exits once you are immersed in the tanks’ solution. If your screen is not bright enough you will miss some pipe channels.Hints – you must activate pillar (columnar) switches to deactivate an electrical forcefield. This has nothing to do directly with the main reactor. The main liquid tank has 3 exits. At least 1 exit is one-way, that is, you can go in one direction, but you cannot return because one end is missing a ladder. The other paths should be two-way, that is, both ends have ladders.Objective: Repair/Secure the reactor.M17 : The Warehouse-setting| A Warehouse.This level is fun. Tip. Find some stuff via the transporter.Hints: There are 2 unofficial secrets:a) Crawl under the crate to get power-upsb) Use the crate as a bridge to get to an area with a ding-bat.Objective: kill bad guys before the Klingon Bird of Prey Arrives.M18A : The Sisters-setting| Landing Pad for SpaceCraftObjective: gain access to the bird of preyM18B : The Sisters-setting| Inside the bird of preyObjective: gain access to the main bridge and the rest of the ship.M18C : The Truth-setting| Main bridge of the bird of preyThis is a very short mission.Objective: Confront the 2 sisters Lursa and ?Betor? (spelling).M19 : Vengeance-setting| booby-trapped Klingon planetYou will not be able to complete this mission without going throughthe booby trapped sections. The toughest to me, would be jumping fromone end of a pool to the other, using the stone pillars as jumpingstumps. It is very difficult but possible. If you don’t have thepatience for this, you can use one of the cheat codes to go to theother side.Objective: Confront the boss.M20A : The Gauntlet-setting| the underground caves of The Battle of Tong’VeYou have to complete a more treacherous version of the Battle of Tong’VeObjective: get to the surfaceM20B : The Gauntlet-setting| the city of Tong’veThis is another puzzle type stage, where you need to find keys toopen locks to advance to the end.Objective: disable the cooling systemM20C : Blood Oath-setting| a make-shift arena with weapons to pick up.This is the final mission. Tip: If you find this level very difficult, proceed to a switch to activate laser spikes. The spikes will help you indirectly.Objective: confront the final boss.===Epilogue===This is a really wonderful game; And even more surprising is that itis a fun StarTrek game. It is old and made for computers of the“hey-day” of the Windows98 era. Yet is still stands on its own andis mostly playable on modern Windows7 boxes.I say “mostly” bc the .avi video briefings from CD-Rom 2 will not play, eventhough I have installed the proper Indeo codecs. The audio background music tracks however, are playable. One insufficient workaround is to view the video tracks using an external vid player, like VLC media player, so you can get a sense of what is missing. Similarly you can convert the .avi videos into another format like .mp4 or other. I don’t know how to integrate these videos into the game play, but at least you can view them. (I am able, however, to successfully play the game w CD-Rom2 videos on older machines, a Window98_Pentium2 and a WindowsXP_Pentium4.)After you complete the game, you can do what Seymour Skinner does. You can restart the game but try to uncover all the secrets in the game. (look on the internet for publications of the secrets list/locations).The game has a straight-forward story. but I don’t know how to interpretthe ending. It is either a plot where the villian uses the holo-decktechnology to aid in assassinations, OR it is a plot where the villianIS a holo-deck character.====index of CD 2's video clips:[File name] [Sequence] – [VideoContents]boplands.avi Intro of game? – bird of prey landsbreakdn.avi view screen segueway – view screen deactivates after briefingBrief0102.avi begin of game – Kern introduces you to Tong’VeBrief03a.avi end of M01 Battle of Tong’Ve – computer announcementBrief03bcd.avi end of M01 Battle of Tong’Ve – Koreg briefs your missionBrief04.avi end of M02 Assassins – briefing of next location – - cold planetBrief05.avi end of M03 Assassins – Kern briefs you about a prisonBrief06.avi end of M04B Rure Penthe – confront the WardenBrief07.avi end of M06B the Warden – pre Qualor IIBrief08.avi mid of M07B Qualor II – message after you access comm panelBrief09.avi mid of M09A Thress – message after you access viewer panel; Kern commands you to steal sStationShuttleBrief10.avi end of M09B Thress – go to AndorianShip’s bridge; find ThressBrief11.avi end of M10 Kor-Van – Rendezvous with evil ship, the Fek’lhrBrief12.avi end of M11 Rendezvous – a timed mission on board the Fek’lhrBrief13.avi end of M12 Fek’lhr – take commander Krax aliveBrief14.avi end of M13 Krax – go to Praxis to find sistersBrief15.avi end of M14 Praxis – go to the crew complexBrief16.avi end of M15 Crew Complex – go and fix the reactorBrief17.avi end of M16 Reactor – purge baddies at the warehouseBrief18.avi end of M17 Warehouse – secure the bird of preyBrief19.avi end of M18A Sisters – go to planet Beta Korador?buffer.avi 1 second of black screen / transitionbuildup.avi view screen segueway – view screen activates for briefingdeath.avi footage of a death of a klingon — this shows after mission failuref_bopo.avi begin M07A Qualor II – orbiting Qualor IIf_d7x.avi ??end of M11 … footage of a damaged space cruiserf_decloak.avi ??begin of M15… bird of prey decloaks toward Praxisf_hullsep.avi ??end of M11 Rendevzous … – shot of the space cruiserf_iceorb.avi begin M04A Rure Penthe – Klingon spaceship flies to cold planetf_kv2d7.avi begin M11 Rendezvous – shuttle from Kor-van to Fek’lhrf_prax.avi ??fail of M14 - hostile environment of the planet Praxisf_s2kv.avi begin M10 Kor-van – ship flies to the Kor-vanf_ss.avi end of M07B Qualor II – Freighter sends cargoPod to SpaceStationkcs4-1.avi end of M18C spoiler alert - an intercepted communication?victory.avi This video plays if you complete the final mission.
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