Rocket League 1.74 update patch notes

Rocket League 1.74 Update Patch Notes

If British TV show Top Gear never proved it, then Psyonix’s Rocket League certainly did: cars and football (or soccer) are a match made in heaven. Even more so now, as the Rocket League 1.74 update patch notes are here and confirm that the March 10, 2020 update is set to make some big improvements.

Full Rocket League 1.74 update patch notes

Rocket League 1.74 update patch notes

Perhaps the main highlight of Rocket League patch 1.74 is that Blueprints can now be traded in, allowing players to exchange five unwanted Blueprints from the same series (and of the same rarity) for one Blueprint of the next-highest rarity. Not only that, but there’s a new “Spiked Rush” Mutator preset and some all-new options that should help players to further finetune the game to their exact liking.

ALSO: Rocket League Rocket Pass 5 End Date

Complete Rocket League 1.74 update patch notes

Rocket League 1.74 new content

  • Ignition Series Blueprints will be available as drops after select Online Matches starting on March 11, 2020, at 10 am PDT / 5 pm UTC

Rocket League 1.74 bug fixes

  • Fixed a bug causing the Rank/Division down notification to display after a win
  • Esper’s front-left wheel no longer clips through the wheel support
  • Fixed particle dispersal on Flash Freeze Decal
  • Archive button no longer appears at the bottom of the Blueprints tab
  • Yaki wheels have been adjusted to face the correct direction
  • Player Rank after using Quick Play no longer displays the incorrect Rank
  • Multiple Supersonic Fury and Chaos Run achievements/trophies are not unlocked when using U30 items purchased from the Item Shop

Rocket League 1.74 changes and updates

  • Blueprint Trade-Ins
    • You can trade in five Blueprints for one random Blueprint of the next-highest rarity
      • All five Trade-in Blueprints must be from the same series
        • The Blueprint you receive from the trade-in will be from the same series
      • All five Trade-in Blueprints must have the same rarity
    • Black Market rarity items are included in the Blueprint trade-in system
      • Five Rare Blueprints = One Very Rare Blueprint
      • Five Very Rare Blueprints = One Import Blueprint
      • Five Import Blueprints = One Exotic Blueprint
      • Five Exotic Blueprints = One Black Market Blueprint
    • The Blueprint you receive has a chance to be Certified, Painted, or drop as a Special Edition
  • Default Settings
    • Some default settings under Camera, Controls, and Interface have changed
      • These changes will only occur if a player has never changed a default setting to a custom preference
    • Camera
      • Default Camera Preset
        • Distance increased to 270 (was 260)
        • Stiffness increased to 0.5 (was 0.3)
      • “Legacy” Camera Preset added
        • Legacy uses the original default settings
      • Camera Shake intensity reduced for most actions
    • Controls
      • Default Controller Deadzone value reduced to 0.2 (was 0.3)
      • Default Dodge Deadzone value increased to 0.8 (was 0.5)
      • Button Bindings list re-ordered to show the most important controls at the top
      • Controller Vibration
        • Reduced the intensity of vibration on the “Default” setting
        • On “Default” and below, Boost now only vibrates the controller when activated
        • Players can still use “Medium” or “Heavy” to replicate the old vibration settings
    • Interface
      • Nameplate Mode
        • Default setting now makes nameplates Always Visible.
        • Previous default now called “Nearby Only”
      • Team Colored Boost Meter is now enabled by default
  • Audio (Dynamic Range)
    • Dynamic Range settings are now available in the Audio menu
    • Settings
      • Default: Best for most players, these settings carry over from before today’s update
      • Low (Night): Best when playing at low volume, in a loud environment, or on low-quality speakers
      • High (Theater): Best when playing at high volume on high-quality sound systems
  • [PC] DirectX 11
    • DirectX 11 is now enabled by default for all players on PC
    • To opt-out of DirectX 11, and revert to DirectX 9:
    • Open Steam
      • Right-click Rocket League, select Properties
      • Choose Select Launch Options under the General tab
      • Paste in -dx9, select OK
      • Start Rocket League
    • To change back to DirectX 11, remove -dx9 from the Select Launch Options window, and select OK
  • General
    • Inventory management: Any selected filters will remain active until you exit your inventory or trade window
    • Spike Rush added as a Mutator preset
    • Added a “Blueprints” button in the Garage menu
      • This button is a shortcut to Garage > Manage Inventory > Blueprints
      • The number of Blueprints in your inventory will be displayed on the button
      • Added support for Discord Rich Presence
    • [Nintendo Switch] Transparent Goalposts added under Options > Video
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