Mortal Kombat 11 1.19 Update Patch Notes | Small character changes and Kombat League fix

Mortal Kombat 11 1.19 Update Patch Notes | Small character changes and Kombat League fix

The Mortal Kombat 11 1.19 update patch notes aren’t as noteworthy as the Aftermath patch, but they still do contain some decent changes. While there are some smaller additions to the characters, one of the bigger updates changes an annoying thing about Kombat League that most players will enjoy. Keep in mind that these changes won’t hit Switch, PC, or Stadia for a bit as this patch is only live on the PS4 and Xbox One for now.

Mortal Kombat 11 1.19 Update Patch Notes | Kombat League fix

The last update added the ability to have a “friendly” rematch with a player after finishing a Kombat League set with them. But sadly this was the first available option on the menu, meaning it was easy to accidentally hit this while trying to find a new opponent.

ALSO: Mortal Kombat 11 Armor Breaking Moves | What are they?

NetherRealm has now moved it down so that “Next Opponent” is the first option. This is how it used to be. You can still have a friendly rematch but it is lower down on the post-set menu.

Mortal Kombat 11 1.19 Update Patch Notes | Minor balance changes and bug fixes

There were also some very minute character changes. For example, you can now not use Breakaway after the first hit of Kotal Kahn’s Fatal Blow, the first three gunshots of Erron Black’s Fatal Blow, the second hit of Kung Lao’s Fatal Blow, and the second hit of Fujin’s Fatal Blow. This is a tiny buff but one NetherRealm has seemingly made across the board (for the most part)

ALSO: Mortal Kombat 11 Aftermath DLC Review | Kombat to the Future Part 2

Other ground projectiles can now only be parried by low projectile parries. These include D’Vorah’s Bombardier Beetle and Noob Saibot’s Shadow Slide. Kotal Kahn’s totem buffs were also adjusted (but details weren’t given) and Fujin, Kitana, and Kabal also had small bug fixes in addition to some performance and move list corrections.

Full Mortal Kombat 11 1.19 update patch notes

General Gameplay Adjustments

  • Move list corrections
  • Fixed a rare Audio related game freezing issue
  • Fixed some issues with certain attacks using the incorrect Augment Elemental Type
  • Adjusted some overlapping text Menus regarding Augments

Kombat League / Online

  • “Find Next Opponent” is once again the first option at the end of a Ranked set and no longer requires a confirmation

Towers of Time

  • Fixed some rare issues with the Downburst Augment
  • Missing Towers of Time for some players should be now be working correctly
  • Optimized performance in Towers of Time

Stage Specific Adjustments

  • Kronika’s Keep – Adjusted how some special moves interact with an opponent hit by the Time Orb Background Interaction

Character Specific Adjustments

  • D’Vorah – Bombardier Beetle & Bombardier Beetle Amplify can now only be parried by low projectile parries

 

  • Erron Black – The first 3 hits of Ghost Koins (Fatal Blow) no longer allow for Breakaway

 

  • Kabal – Fixed an issue with Buzzsaws playing an incorrect animation when hitting an opponent

 

  • Kitana – Fixed a rare issue that could result in the Armor from Augment Kahnt Touch This to remain active after certain circumstances

 

  • Kotal Kahn – Adjusted Totem buffs values when there are 2 or more stacks of Totems on screen
  • Kotal Kahn – The first hit of Pinned Down (Fatal Blow) no longer allows for Breakaway

 

  • Kung Lao – The first hit of Beaten And Broken (Fatal Blow) no longer allows for Breakaway

 

  • Noob – Shadow Klones will no longer sometimes continue to animate when hit by some projectile parries
  • Noob – Shadow Slide can now only be parried by low projectile parries

 

  • Fujin – Adjusted wind effects on opponent’s cloth physics when Bending Wind (Away + Back Punch) is performed
  • Fujin – The final hit of Warped Needle Amplify now correctly works after it has been previously Flawless Blocked
  • Fujin – Fixed an issue with Fujin’s Krossbow using an incorrect animation when winning a match under certain circumstances
  • Fujin – Fujin no longer sometimes has incorrect Gear Abilities in some Story Mode fights
  • Fujin – The first hit of Winds Of Change (Fatal Blow) no longer allows for Breakaway
  • Fujin – You can no longer do an extended combo against your opponent after Finish Him with Warped Needle until the Fatality window timeout has occurred
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