Diablo III: Ultimate Evil Edition Class Guide (Part 1)

Class Guide



Barbarian







Active Skills

Primary
  • Bash: Brutally smash an enemy for 215% weapon damage. (level 1)
  • Cleave: Swing your weapon in a wide arc to deal 150% weapon damage to all enemies caught in the swing. (level 3)
  • Frenzy: Swing for 155% weapon damage. Frenzy attack speed increases by 15% for 4 seconds with each swing. This effect can stack up to 5 times. (level 11)
  • Weapon Throw: Hurl a throwing weapon at an enemy dealing 185% weapon damage. (level 17)
Secondary
  • Hammer of the Ancients: Call forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. (level 2)
  • Rend: A sweeping strike causes all enemies within 12 yard to bleed for 1000% weapon damage as physical over 5 seconds. (level 5)
  • Seismic Slam: Slam the ground and cause a wave of destruction that deals 620% weapon damage to enemies up to 45 yards in front of you. (level 12)
  • Whirlwind: Deliver multiple attacks to everything in your path for 275% weapon damage. While whirldwinding, you move at 75% speed. (level 20)
  • Ancient Spear: Throw a spear that pierces enemies and does 500% weapon damage. (level 26)
Defensive
  • Ground Stomp: Smash the ground, stunning all enemies within 14 yards for 4 seconds. (level 4)
  • Leap: Leap into the air, dealing 180% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. (level 8)
  • Sprint: Increase movement speed by 30% for 3 seconds. (level 16)
  • Ignore Pain: Reduces all damage taken by 50% for 5 seconds. (level 22)
Might
  • Overpower: Deal 380% weapon damage to all targets within 9 yards. Landing a Critical Hit has a chance to lower the cooldown by 1 second. (level 9)
  • Revenge: Deal 220% weapon damage to all nearby enemies. You heal 2% of your maximum Life for each enemy hit. Revenge has a 15% chance to gain a charge each time you are hit. Maximum 2 charges. (level 13)
  • Furious Charge: Rush forward knocking back enemies and dealing 360% weapon damage to enemies along your path. (level 21)
  • Avalanche: Cause a massive avalanche of rocks to fall on an area dealing 1600% weapon damage to all enemies caught in its path. Cooldown is reduced by 1 second for every 25 Fury you spend. (level 61)
Tactics
  • Threatening Shout: Shout with great ferocity, reducing damage done by enemies within 25 yards by 20% for 15 seconds. (level 14)
  • Battle Rage: Enter a rage which increases damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.  (level 22)
  • War Cry: Unleash a rallying cry to increase Armor for you and all allies within 100 yards by 20% for 60 seconds. (level 28)
Rage
  • Earthquake: Shake the ground violently, dealing 2600% weapon damage as Fire over 8 seconds to all enemies within 18 yards. (level 19)
  • Call of the Ancients: Summon the ancient Barbarians Talic, Korlic, and Madawc to fight alongside you for 30 seconds. Each deals 180% weapon damage per swing in addition to bonus abilities. (level 25)
  • Wrath of the Beserker: Enter a beserker rage which raises several attributes for 20 seconds. (level 30)
Passive Skills
  • Pound of Flesh: Gain 50% additional life from health globes. (level 10)
  • Ruthless: You deal 40% additional damage to enemies below 30% health (level 10)
  • Nerves of Steel: Increase your armor by 50% of your vitality. (level 13)
  • Weapons Master: Gain a bonus based on the weapon type of your main hand weapon (level 16)
  • Beserker Rage: You deal 25% damage while at maximum fury. (level 20)
  • Inspiring Presence: The duration of your shouts is doubled. After using a shout you and allies within 100 yards regenerate 1% of your maximum Life per second for 60 seconds. (level 20)
  • Bloodthirst: Each point of fury spent heals you for 578 life. Healing amount is increased by 1% of your health globe healing bonus. (level 24)
  • Animosity: Increase all fury generation by 10% and maximum fury by 20. Fury is also used to fuel your most powerful attacks. (level 27)
  • Superstition: Reduce all non-physical damage by 20%. When you take damage from a ranged or elemental attack you have a chance to gain 2 fury. (level 30)
  • Tough as Nails: Increase armor by 25%. Increase Thorn damage dealt by 50%. (level 30)
  • No Escape: Increase the damage of Ancient Spear and Weapon Throw by 25% against enemies more than 25 yards away from you. (level 35)
  • Relentless: While below 35% Life, all skills cost 75% less Fury and all damage taken is reduced by 50%. (level 40)
  • Brawler: As long as there are 3 enemies within 12 yards, all of your damage is increased by 20%. (level 45)
  • Juggernaut: The duration of control impairing effects on you are reduced by 30%. In addition, whenever a Stun, Fear, Immobilize or Charm is cast on you, you have a chance to recover 20% of your maximum Life. (level 50)
  • Unforgiving: You no longer degenerate fury. Instead, you gain 2 fury every 1 second. (level 55)
  • Boon of Bul-Kathos: Reduces the cooldown of your Earthquake by 15 seconds, Call of the Ancients by 30, and Wrath of the Beserker by 30. (level 60)
  • Earthen Might: Gain 30 fury when activating Avalanche or Earthquake. (level 64)
  • Sword and Board: Blocking an attack generates 6 fury. (level 66)
  • Rampage: Increase strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times. (level 68)
Crusader







Active Skills

Primary
  • Punish: Strike your enemies for 335% weapon damage and gain Hardened Senses, increasing your Block Chance by 15% for 5 seconds. Requires shield. (level 1)
  • Slash: Ignite the air in front of you, dealing 230% weapon damage as Fire. (level 3)
  • Smite: Smite enemies up to 30 yards away with holy chains that deal 175% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 150% weapon damage as Holy. (level 11)
  • Justice: Hurl a hammer of justice at your enemies, dealing 245% weapon damage. (level 15)
Secondary
  • Shield Bash: Charge at your enemy, bashing him and all nearby foes. Deals 700% weapon damage plus 300% of your shield's Block Chance as Holy damage. (level 2)
  • Sweep Attack: Sweep a mystical flail through enemies up to 18 yards before you, dealing 480% weapon damage. (level 5)
  • Blessed Hammer: Summon a blessed hammer that spins around you, dealing 320% weapon damage as Holy to all enemies hit. (level 12)
  • Blessed Shield: Hurl your shield, dealing 430% weapon damage plus 250% of the shield Block Chance as damage. The shield will ricochet to 3 nearby enemies. (level 20)
  • Fist of the Heavens: Call forth a pillar of lightning from the heavens that explodes, dealing 545% weapon damage as Lightning to any enemy within 8 yards. The explosion creates 6 piercing charged bolts that arc outwards and deal 255% weapon damage as Lightning. (level 26)
Defensive
  • Shield Glare: Light erupts from your shield, Blinding all enemies up to 30 yards in front of you for 4 seconds. (level 4)
  • Iron Skin: Your skin turns to iron, absorbing 50% of all incoming damage for 4 seconds. (level 8)
  • Consecration: Consecrate the ground 20 yards around you for 10 seconds. You and your allies heal for 8253 life per second while standing on the consecrated ground. (level 16)
  • Judgment: Pass judgment on all enemies within 20 yards of the targeted location, Immobilizing them in place for 6 seconds. (level 22)
Utility
  • Provoke: Taunt all nearby enemies and instantly generation an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds. (level 9)
  • Steed Charge: Mount a celestial war horse that allows you to ride through enemies unhindered for 2 seconds. (level 13)
  • Condemn: Build up a massive explosion, unleashing it after 3 seconds, dealing 1160% weapon damage as Holy to all enemies within 15 yards. (level 21)
  • Phalanx: Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage. (level 26)
Laws
  • Laws of Valor: Active: Empower the Law, granting you and your allies 15% increased Attack Speed for 5 seconds. Passive: Recite the Law, granting you and your allies 8% increased Attack Speed. (level 14)
  • Laws of Justice: Active: Empower the Law, granting you and your allies 490 increased resistance to all elements for 5 seconds. Passive: Recite the Law, granting you and your allies 140 increased resistance to all elements. (level 17)
  • Laws of Hope: Active: Empower the Law, surrounding you and your allies in a shield for 3 seconds that absorbs up to 95,483 damage. Passive: Recite the Law, healing you and your allies for 3,714 Life per second. (level 24)
Conviction
  • Falling Sword: Launch yourself into the heavens and come crashing down on your enemies, dealing 1700% weapon damage to everything within 14 yards of where you land. (level 19)
  • Akarat's Champion: Explode with the power of your order, increasing your damage by 35% and increasing your Wrath regeneration by 5 for 20 seconds. (level 25)
  • Heaven's Fury: Call down a furious ray of Holy power that deals 1710% weapon damage as Holy over 6 seconds to all enemies caught within it. (level 30)
  • Bombardment: Call in an assault from afar, raining spheres of burning pitch and stone onto enemies around you, dealing 570% weapon damage to enemies within 12 yards of the impact zone. The bombardment continues on randomly targeted enemies for the next 5 seconds. (level 61)
Passive Skills
  • Heavenly Strength: You can wield a two-handed weapon in your main hand while bearing a shield in your off hand. (level 10)
  • Fervor: While wielding a one-handed weapon, your attack speed is increased by 15% and all cooldowns are reduced by 15%. (level 10)
  • Vigilant: Increase Life regeneration by 2063. Reduce all non-physical damage taken by 20%. (level 13)
  • Righteousness: Your primary skills generate an addition 3 wrath. Increase maximum wrath by 30. (level 16)
  • Insurmountable: Blocking an attack generates 6 Wrath. (level 20)
  • Fanaticism: Increase the attack speed of Punish, Slash, Smite and Justice by 15%. (level 20)
  • Indestructible: When you recieve fatal damage, you instead become immune to damage, gain 35% increased damage and gain 82,526 Life per kill for 5 seconds. This effect may occur once every 60 seconds. (level 25)
  • Holy Cause: The amount of damage dealt by your weapon is increased by 10%. Whenever you deal Holy damage, you heal 1% of your total Life. (level 27)
  • Wrathful: Each point of Wrath spent heals you for 825 Life. Heal amount is increased by 1% of your Health Globe Healing Bonus. (level 30)
  • Divine Fortress: Your Armor is increased by a percent equal to your shield's Block Chance. (level 30)
  • Lord Commander: The cooldown of Steed Charge is reduced by 25% and Bombardment by 35%. Damage dealt by Phalanx is increased by 20%. (level 35)
  • Hold Your Ground: You can no longer Dodge, but your Block Chance is increased by 15%. (level 40)
  • Long Arm of the Law: Increase the duration of the Active effect of all Laws by 5 seconds. (level 45)
  • Iron Maiden: Your thorns is increased by 50%. (level 50)
  • Renewal: Whenever you successfully block, you gain 12,379 Life. (level 55)
  • Finery: Gain 1.5% Strength for every gem socketed into your gear. (level 60)
  • Blunt: Increase the damage of Justice and Blessed Hammer by 20%. (level 65)
  • Towering Shield: Increase the damage of Punish, Shield Bash and Blessed Shield by 20%. Reduce the cooldown of Shield Glare by 30%. (level 70)
Demon Hunter







Active Skills

Primary
  • Hungering Arrow: Fire a magically imbued arrow that seeks out enemies for 155% weapon damage and has a 35% chance to pierce through them. (level 1)
  • Entangling Shot: Imbue an arror with shadow energy that deals 200% weapon damage to the primary enemy and entangles up to 2 enemies, slowing their movement by 60% for 2 seconds. When Entangling Shot hits an enemy, the Slow effect on all entagled enemies is refreshed. (level 3)
  • Bolas: Shoot out an explosive bola that wraps itself around the enemy. After 1 second, the bola explodes dealing 160% weapon damage as Fire to the enemy and an additional 110% weapon damage as Fire to all other targets within 14 yards. (level 11)
  • Evasive Fire: Shoot a spread of bolts that hits the primary enemy for 200% weapon damage and two additional enemies for 100% weapon damage. If an enemy is in front of you at close range, you will backflip away 15 yards. You may backflip once per 3 seconds. (level 14)
  • Grenade: Throw a grenade that bounces and explodes for 160% weapon damage as Fire. (level 15)
Secondary
  • Impale: Throw a knife that impales an enemy for 620% weapon damage. (level 2)
  • Rapid Fire: Rapidly fire for 525% weapon damage as Physical. (level 5)
  • Chakram: Fire a swirling Chakram that does 380% weapon damage as Physical to enemies along its path. (level 12)
  • Elemental Arrow: Shoot a fire arrow that deals 300% weapon damage as Fire to all enemies it passes through. (level 20)


Defensive
  • Caltrops: Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the Caltrops Slow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. (level 4)
  • Smoke Screen: Vanish behind a wall of smoke, becoming momentarily invisible for 1 second. (level 8)
  • Shadow Power: Draw in the power of the shadows, gaining 8253 Life per Hit for 5 seconds. (level 16)
Hunting
  • Vault: Tumble acrobatically 35 yards. (level 9)
  • Preparation: Instantly restore 30 Discipline. (level 13)
  • Companion: Active: Your raven deals an additional 500% damage on its next attack. Passive: Summons a raven companion that pecks at enemies for 100% of your weapon damage as Physical. (level 17)
  • Marked for Death: Mark an enemy. The marked enemy takes 20% additional damage for the next 30 seconds. (level 21)
Devices
  • Fan of Knives: Throw knives out in a spiral around you, dealing 450% weapon damage to all enemies within 20 yards. Your knives will also Slow the movement of enemies by 60% for 1 second. (level 14)
  • Spike Trap: Lay a trap that arms after 2 seconds and triggers when an enemy approaches. The trap has a 2 second re-arming time and can explode up to 3 times, each time dealing 180% weapon damage as fire to all enemies within 8 yards. You can have a maximum of 3 Spike Traps active at one time. (level 17)
  • Sentry: Summon a turret that fires at nearby enemies for 200% weapon damage. Lasts 30 seconds. You may have 2 turrets active at a time. (level 25)
  • Vengeance: Turn into the physical embodiment of Vengeance for 15 seconds. Side Guns: Gain 4 additional piercing shots for 60% weapon damage each on every attack. Homing Rockets: Shoot 4 rockets at nearby enemies for 40% weapon damage each on every attack. (level 61)
Archery
  • Strafe: Shoot at random nearby enemies for 400% weapon damage while moving at 75% of normal movement speed. (level 19)
  • Multishot: Fire a massive volley of arrows dealing 360% weapon damage to all enemies in the area. (level 22)
  • Cluster Arrow: Fire a cluster arrow that explodes for 550% weapon damage as Fire into a series of 4 additional grenades that each explode for 220% weapon damage as Fire. (level 27)
  • Rain of Vengeance: Fire a massive volley of arrows at a large area. Arrows fall from the sky dealing 1250% weapon damage over 5 seconds to all enemies in the area. (level 30)
Passive Skills
  • Tactical Advantage: Whenever you use Vault, Smoke Screen or backflip with Evasive Fire you gain 60% movement speed for 2 seconds. (level 10)
  • Thrill of the Hunt: Every 6 seconds, your next skill that costs Hatred will immobilize all enemies hit for 2 seconds. (level 10)
  • Blood Vengeance: Your maximum Hatred is increased by 25. In addition, gain 30 Hatred and 3 Discipline when you are healed by a health globe. (level 13)
  • Steady Aim: As long as there are no enemies within 10 yards, all damage is increased by 20%. (level 16)
  • Cull of the Weak: Increase damage against slowed enemies by 20%. (level 20)
  • Night Stalker: Critical hits have a chance to restore 1 discipline. Discipline is used to fuel many of your tactical and defensive skills. (level 20)
  • Brooding: Gain 1.5% Life regeneration per second for every second you remain stationary, stacking up to 3 times. This bonus is reset 5 seconds after you move. (level 25)
  • Hot Pursuit: Increase movement speed by 20% for 2 seconds when you hit an enemy. (level 27)
  • Archery: Gain a bonus based on your weapon type. (level 30)
  • Numbing Traps: Enemies you Slow or hit with Fan of Knives, Spike Trap, Caltrops, Grenades, and Sentry fire have their damage reduced by 25% for 3 seconds. (level 30)
  • Perfectionist: Reduce the Discipline cost of all skills by 10%. Increases your Life, Armor and resistance to all elements by 10%. Discipline is used to fuel many of your tactical and defensive skills. (level 35)
  • Custom Engineering: Increase the duration of your Caltrops, Marked for Death, Spike Trap, and Sentry by 100%. Increase the maximum number of Sentries to 3 and Spike Traps to 6. (level 40)
  • Grenadier: Increase the damage of grenades by 10%. Increase the explosion size of grenades by 20%. Upon death, you drop a giant grenade that explodes for 1000% weapon damage as Fire. (level 45)
  • Sharpshooter: Gain 4% Critical Hit Chance every second. This bonus is reset 1 second after you successfully critically hit. (level 50)
  • Ballistics: Increase damage of rockets by 100%. In addition, you have a 20% chance to fire a homing rocket for 150% weapon damage when you attack. (level 55)
  • Ambush: You deal 40% additional damage to enemies above 75% health. (level 64)
  • Awareness: Your Armor is increase by 30% of your Dexterity. (level 66)
  • Single Out: Gain 25% Critical Hit Chance against enemies who are more than 20 yards away from any other enemies. (level 68)
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