Final Fantasy XIV: A Realm Reborn Class Guide (Part 1)

Class Guide (Part 1)







Basic classes in Final Fantasy XIV: A Realm Reborn are divided into four distinct categories, or disciplines. The war and magic categories are self-explanatory, while Disciplines of the Hand are good with crafting and Disciplines of the Land have proficiency with fishing and mining amongst other things. Details on specialized classes in the game can be found in part two.



Disciplines of War



Archer

 
Action Level TP Cost Cooldown Time Description
Heavy Shot 1 60 2.5s Delivers an attack with a potency of 150.
Straight Shot 2 60 2.5s Delivers an attack with a potency of 140.

Additional Effect: Increases critical hit rate by 10% for 20s.
Raging Strikes 4 0 180s Increases damage dealt by 20% for 20s.
Venomous Bite 6 70 2.5s Delivers an attack with a potency of 100.

Additional Effect: Venom with potency of 35 for 9s.
Misery's End 8 0 12s Delivers an attack with a potency of 190.

Can only be executed when target's HP is below 20%.
Shadowbind 10 0 12s Binds target for 10s

Cancels auto-attack upon execution.

Target becomes unbound if damage is taken.
Bloodletter 12 0 15s Delivers an attack with a potency of 150.
Repelling Shot 15 150 2.5s Delivers an attack with a potency of 80.

Additional Effect: 10y backstep.

Cannot be executed while bound.
Quick Nock 18 140 2.5s Delivers an attack with potency of 110 to all enemies in a cone in front of you.
Swiftsong 22 0 2.5s Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs.
Hawk's Eye 26 0 90s Increases Dexterity and physical accuracy by 20% for 20s.
Windbite 30 70 2.5s Deals wind damage with a potency of 60.

Additional Effect: Wind damage over time with potency of 45 for 18s.

Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset.
Quelling Strikes 34 0 120s Reduces enmity generated by each attack for 15s.
Barrage 38 0 180s Increases the number of strikes per auto-attack to 2 for 10s.
Blunt Arrow 42 0 30s Delivers an attack with a potency of 50.

Additional Effect: Silence for 1s.
Flaming Arrow 46 0 60s Sets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames for 30s.
Wide Volley 50 160 2.5s Delivers an attack with a potency of 110 to target and enemies near it.


Gladiator

 
Action Level TP Cost Cooldown Time Description
Fast Blade 1 70 2.5s Delivers an attack with a potency of 150.
Rampart 2 0 90s Reduces damage taken by 10% for 20s.
Savage Blade 4 60 2.5s Delivers an attack with potency of 100.

Additional Effect: Increased enmity.

Combo Action: Fast Blade, Combo Potency: 200.
Fight or Flight 6 0 180s Increases physical damage dealt by 30% for 20s.
Flash 8 0 2.5s Increases enmity in all nearby enemies.
Convalescence 10 0 120s Increases HP restored by spells or actions by 20%.
Riot Blade 12 100 2.5s Delivers an attack with a potency of 100.

Combo Action: Fast Blade, Combo Potency 230, Combo Bonus: Restores MP.
Shield Lob 15 120 2.5s Delivers an attack with a potency of 120.

Additional Effect: Increased enmity.
Shield Bash 18 150 2.5s Delivers an attack with a potency of 110.

Additional Effect: Stun for 3s.
Provoke 22 0 40s Gestures threateningly, increasing enmity in target.
Rage of Halone 26 60 2.5s Delivers an attack with a potency of 100.

Additional Effect: Increased enmity.

Combo Action: Savage Blade, Combo Potency: 260, Combo Bonus: Reduce target's strength by 5% for 20s.
Shield Swipe 30 40 2.5s Delivers an attack with a potency of 170.

Can only be used immediately after blocking an attack.

Additional Effect: Pacification for 6s.
Awareness 34 0 120s Reduces the chance of suffering critical damage by 25% for 20s.
Sentinel 38 0 180s Reduces damage taken by 30% for 10s.
Tempered Will 42 0 180s Immediately cures Blind and Heavy, while preventing knockback and draw-in effects for 10s.
Bulwark 46 0 180s Increases block rate by 60% for 15s.
Circle of Scorn 50 0 25s Delivers an attack with a potency of 100 to all nearby enemies.

Additional Effect: Damage over time for 15s, Potency: 30.


Lancer

 
Action Level TP Cost Cooldown Time Description
True Thrust 1 70 2.5s Delivers an attack with a potency of 150.
Feint 2 80 2.5s Delivers an attack with a potency of 120.

Additional Effect: Slow +20% for 10s.
Vorpal Thrust 4 60 2.5s Delivers an attack with a potency of 100.

Combo Action: True Thrust, Combo Potency: 200.
Keen Flurry 6 0 90s Increases parry rate by 40% for 20s.
Impulse Drive 8 70 2.5s Delivers an attack with a potency of 100.

180 when delivered from behind target.
Leg Sweep 10 0 30s Delivers an attack with a potency of 130.

Additional Effect: Stun for 3s.
Heavy Thrust 12 70 2.5s Delivers an attack with a potency of 100.

170 when delivered from a target's flank.

Flank Bonus: Increases damage dealt by 15% for 12s.
Piercing Talon 15 130 2.5s Delivers a ranged attack with a potency of 120.
Life Surge 18 0 90s Ensures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP.

Buff duration: 10s
Invigorate 22 0 180s Instantly restores 400 TP.
Full Thrust 26 60 2.5s Delivers an attack with a potency of 100.

Combo Action: Vorpal Thrust, Combo Potency: 330.
Phlebotomize 30 90 2.5s Delivers an attack with a potency of 170.

Additional Effect: Damage over time with potency of 25 for 18s.
Blood for Blood 34 0 80s Increases damage dealt by 10% and damage suffered by 25% for 20s.
Disembowel 38 60 2.5s Delivers an attack with a potency of 100.

Combo Action: Impulse Drive, Combo Potency 220.

Combo Bonus: Reduces target's piercing resistance by 10% for 20s.
Doom Spike 42 160 2.5s Delivers an attack with a potency of 160 to all enemies in a straight line in front of you.
Ring of Thorns 46 120 2.5s Delivers an attack with a potency of 100 to all nearby enemies.

Combo Action: Heavy Thrust, Combo Potency: 150.
Chaos Thrust 50 60 2.5s Delivers an attack with a potency of 100.

Combo Action: Disembowel, Combo Potency: 200.

Combo Bonus: Damage over time with potency of 30 for 30s.


Marauder

 
Action Level TP Cost Cooldown Time Description
Heavy Swing 1 70 2.5s Delivers an attack with a potency of 150.
Foresight 2 0 120s Increases defense by 20% for 20 sec.
Skull Sunder 4 60 2.5s Delivers an attack with a potency of 100.

Additional Effect: Increased enmity

Combo Action: Heavy Swing, Combo Potency: 200.
Fracture 6 80 2.5s Delivers an attack with a potency of 100.

Additional Effect: Damage over time with potency of 20 for 18 sec.
Bloodbath 8 0 90s Converts 25% of the damage dealt by next successful offensive ability into HP

Buff duration: 15 sec.
Brutal Swing 10 0 20s Delivers an attack with a potency of 50.

Additional Effect: Stun for 3 sec.
Overpower 12 100 2.5s Delivers an attack with a potency of 120 to all enemies in a cone in front of you.

Additional Effect: Increased enmity.
Tomahawk 15 120 2.5s Delivers a ranged attack with a potency of 130.

Additional Effect: Increased enmity.
Maim 18 60 2.5s Delivers an attack with a potency of 100.

Combo Action: Heavy Swing, Combo Potency: 190

Combo Bonus: Increases damage dealt by 20% for 12 sec.
Beserk 22 0 90s Increases attack power by 50% for 15s.

Unable to use weaponskills for 5 seconds after effect fades.
Mercy Stroke 26 0 90s Delivers an attack with a potency of 200.

Can only be executed when target's HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored.
Butcher's Block 30 60 2.5s Delivers an attack with a potency of 100.

Additional Effect: Increased enmity.

Combo Action: Skull Sunder, Combo Potency: 280.
Thrill of Battle 34 0 120s Increases maximum HP by 10% and restores the amount increased for 20s.
Storm's Path 38 90 2.5s Delivers an attack with a potency of 100.

Combo Action: Maim, Combo Potency: 250

Combo Bonus: Absorbs 50% of damage dealt as HP and lowers target's damage dealt by 10% for 20s

Grants Wrath when used with Defiance for 30s.
Holmgang 42 0 180s Draws target towards caster, and binds both for 6s

Most attacks cannot reduce your HP to less than 1 for 6s.
Vengeance 46 0 120s Reduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage for 15s

Grants Wrath when used with Defiance for 30s.
Storm's Eye 50 70 2.5s Delivers an attack with a potency of 100.

Combo Action: Maim, Combo Potency: 270

Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 15s.

Grants Wrath when used with Defiance for 30s.


Pugilist

 
Action Level TP Cost Cooldown Time Description
Bootshine 1 60 2.5s Delivers an attack with a potency of 150.

Opo-opo Form Bonus: Critical damage if dealt from behind target.

Additional Effect: Changes form to raptor for 10s.
True Strike 2 50 2.5s Delivers an attack with a potency of 150.

190 when delivered from behind target.

Can only be used when in raptor form.
Featherfoot 4 0 90s Increases Evasion by 15% for 10s.
Snap Punch 6 50 2.5s Delivers an attack with a potency of 140.

180 when delivers from a target's flank.

Can only be used when in coeurl form.

Additional Effect: Changes form to opo-opo for 10s

Additional Effect: Grants Greased Lightning for 12s.

Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%.
Second Wind 8 0 120s Instantly restores own HP.

Cure potency: 450.

Cure potency varies with current attack power.
Haymaker 10 40 2.5s Delivers an attack with a potency of 170.

Can only be used immediately after evading an attack.

Additional Effect: Slow +20% for 12s.
Internal Release 12 0 60s Increases critical hit rate by 20% for 15s.
Touch of Death 15 80 2.5s Delivers an attack with a potency of 20.

Additional Effect: Damage over time with potency of 25 for 30s.
Twin Snakes 18 60 2.5s Delivers an attack with a potency of 100.

140 when delivered from a target's flank.

Can only be used when in raptor form.

Additional Effect: Increases damage by 5% for 15s.

Additional Effect: Changes from to coeurl for 10s.
Fists of Earth 22 0 3s Reduces damage taken by 10%.

Cannot be used with Fists of Fire or Fists of Wind and shares cooldown with both.
Arm of the Destroyer 26 130 2.5s Delivers an attack with a potency of 50 to all nearby targets.

Opo-opo Form Bonus: Silence for 1s.

Additional Effect: Changes form to raptor for 10s.
Demolish 30 130 2.5s Delivers damage over time with a potency of 40 for 18s.

Can only be used when in coeurl form.

Additional Effect: Changes form to opo-opo for 10s.

Additional Effect: Grants Greased Lightning for 12s.

Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%.
Fists of Wind 34 0 3s Increases movement speed.

Cannot be used with Fists of Earth or Fists of Fire and shares cooldown with both.
Steel Peak 38 0 60s Delivers an attack with a potency of 150.

Additional Effect: Stun for 4s.
Mantra 42 0 120s Increases HP recovery via curing magic by 5% for self and nearby party members for 15s.
Howling Fist 46 0 60s Delivers an attack with a potency of 170 to all enemies in a straight line before you.
Perfect Balance 50 0 240s Allows execution of weaponskills which require a certain form without being that form.


Disciplines of Magic







Arcanist

 
Action Level Cooldown Time Description
Ruin 1 2.5s Deals unaspected damage with a potency of 80.
Bio 2 2.5s Deals unaspected damage with a potency of 40 for 18s.
Summon 4 2.5s Summons a caster-type pet to fight by your side.
Physick 4 2.5s Restores target's HP.

Cure potency: 400
Aetherflow 6 60s Restores 20% of maximum MP.

Additional Effect: Aetherflow
Energy Drain 8 3s Deals unaspected damage with a potency of 150.

Additional Effect: If under the effect of Aetherflow, absorbs 50% of damage dealt as HP and restores MP.
Miasma 10 2.5s Deals unaspected damage with a potency of 20.

Additional Effect: Unaspected damage with potency of 35 for 24 seconds.

Additional Effect: Disease for 24s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy.
Virus 12 90s Reduces target's STR and DEX by 15% for 10s.
Summon II 15 2.5s Summons a tank-type pet to fight at your side.
Sustain 18 2.5s Sacrifices 10% of own maximum HP to continuously restore 8% of summon's HP over a period of 10s. Cannot execute if HP is below 10%.
Resurrection 22 2.5s Resurrects target to a weakened state.
Bio II 26 2.5s Deals unaspected damage with a potency of 35 over 30s.
Bane 30 10s Spreads a target's Bio, Bio II, or Miasma to all nearby enemies.

Duration: Time remaining on original effect.

If the target is under the effect of Aetherflow, 15% chance that Bio, Bio II, or Miasma duration resets.
Eye for an Eye 34 180s Erects a magicked barrier around a single party member or pet for 30s.

Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage for 20s.
Ruin II 38 2.5s Deals unaspected damage with a potency of 80.

Additional Effect: Blind for 10s.
Rouse 42 90s Increases Cure magic potency and damage dealt by pet by 40%. While roused, pet will be immune to stun, sleep, bind, heavy, paralysis, and disease for 20s.
Miasma II 46 2.5s Deals unaspected damage with a potency of 20 to all nearby enemies.

Additional Effect: Unaspected damage over time with potency of 10 for 15s.

Additional Effect: Disease for 15s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy.
Shadow Flare 50 2.5s Envelops a designated area in a veil of magicked shadows, dealing damage with a potency of 25 to any who enter for 30s.

Additional Effect: 5% chance of sustained Slow


Conjurer (Note: MP cost scales with levels)

 
Action Level MP Cost Cooldown Time Description
Stone 1 5 2.5s Deals earth damage with a potency of 140.

Additional Effect: Heavy +40% for 20s
Cure 2 5 2.5s Restores target's HP. Cure Potency: 400
Aero 4 6 2.5s Deals wind damage with a potency of 50.

Additional Effect: Wind damage over time with potency of 25 for 18s.
Cleric Stance 6 0 5s Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse.
Protect 8 10 2.5s Increases the physical defense of all party members within range of target for 30mins.
Medica 10 12 2.5s Restores own HP and HP of all nearby party members. Cure potency: 300
Raise 12 31 2.5s Resurrects target to a weakened state.

Cannot be used when in combat.
Fluid Aura 15 0 30s Deals water damage with a potency of 150.

Additional Effect: 15y knockback and Bind for 6s.
Esuna 18 7 2.5s Removes a single detrimental effect from target.

Additional Effect: 20% chance next Esuna will cost no MP.
Stone II 22 7 2.5s Deals earth damage with a potency of 170.
Repose 26 8 2.5s Inflicts target with sleep for 30s.

Cancels auto-attack upon execution.
Cure II 30 10 2.5s Restores target's HP with Cure Potency of 650.

Additional Effect: 15% chance next Cure III will restore critical HP for 15s.
Stoneskin 34 15 2.5s Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins.
Shroud of Saints 38 0 180s Reduces enmity by half.

Additional Effect: Refresh with potency of 80 for 15s
Cure III 42 15 2.5s Restores HP of all party members within range of target. Cure potency: 550
Aero II 46 11 2.5s Deals wind damage with potency of 50.

Additional Effect: Wind damage over time with a potency of 40 for 12s
Medica II 50 26 3s Restores own HP and the HP of all nearby party members. Cure potency: 200

Additional Effect: Regen for 15s, Cure potency: 100


Thaumaturge (Note: MP cost scales with levels)

 
Action Level MP Cost Cooldown Time Description
Blizzard 1 4 2.5s Deals ice damage with potency of 170.

Additional Effect: Heavy +40% for 20s

Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire.
Fire 2 12 2.5s Deals fire damage with potency of 170.

Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice.
Transpose 4 0 12s Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire.
Thunder 6 8 2.5s Deals lightning damage with potency of 30.

Additional Effect: Lightning damage over time with a potency of 40 for 12s.
Surecast 8 0 30s Next spell is cast without interruption.

Buff duration: 10s.
Sleep 10 10 2.5s Puts target to sleep for 30s.

Cancels auto-attack upon execution.
Blizzard II 12 8 2.5s Deals ice damage with a potency of 100 to all nearby enemies.

Additional Effect: Bind for 4s

Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire.
Scathe 15 ? 2.5s Deals elementally neutral damage with a potency of 100.
Fire II 18 16 2.5s Deals fire damage with a potency of 100 to target and enemies near it.

Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice.
Thunder II 22 12 2.5s Deals lightning damage with potency of 50.

Additional Effect: Lightning damage over time with a potency of 40 for 15s.
Swiftcast 26 0 180s Next spell is cast immediately.

Buff duration: 10s.
Manaward 30 0 120s Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s.
Fire III 34 20 2.5s Deals fire damage with a potency of 240.

Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice.
Blizzard III 38 12 2.5s Deals ice damage with potency of 240.

Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire.
Lethargy 42 0 30s Inflict target with Slow and Heavy +20% for 12s.
Thunder III 46 16 2.5s Deals lightning damage with potency of 60.

Additional Effect: Lightning damage over time with a potency of 40 for 18s.
Aetherial Manipulation 50 0 180s Rush to a target party member's side

Unable to cast if bound.


Disciplines of the Hand







Alchemist

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 24 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 94 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 12 Do nothing for one step.
Tricks of the Trade 15 0 Restores 45 CP. Can only be used when material status is unfavorable.
Standard Touch 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 28 150 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Water 37 15 Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 52 Increases quality. Efficiency: 150% Success Rate: 90%
Comfort Zone 50 58 Restores 10 CP after each step for the next ten steps.


Armorer

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Rapid Synthesis 15 0 Increases progress. Efficiency: 250% Success Rate: 50%
Standard Touch 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 28 160 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Ice 37 15 Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Piece by Piece 50 15 Increases remaining progress by 1/3. Success Rate: 90%


Blacksmith

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Ingenuity 15 24 Lowers recipe level to current level for the next five steps.
Standard Touch 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 28 160 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Fire 37 15 Increases progress. Progress doubles when recipe affinity is fire. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Ingenuity II 50 32 Lowers recipe level three below current level for the next five steps.


Carpenter

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 94 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 12 Do nothing for one step.
Rumination 15 0 Removes Inner Quiet effect and restores CP proportional to the number of times control was increased.
Standard Touch 18 38 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 28 160 Restores item durability by 60.
Standard Synthesis 33 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Wind 37 15 Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Byregot's Blessing 50 24 Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 90%


Culinarian

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Hasty Touch 15 0 Increases quality and requires no CP. Efficiency: 100% Success Rate: 50%
Standard Touch 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 25 160 Restores item durability by 60.
Standard Synthesis 31 15 Increases progress. Efficiency: 150% Success Rate: 90%
Steady Hand II 37 25 Improves action success rate by 30% for the next five steps.
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Reclaim 50 55 Increases the chance materials will not be lost after botches synthesis to 90%.


Goldsmith

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Manipulation 15 88 Restores 5 points of durability after each step for the next ten steps.
Standard Touch 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 25 160 Restores item durability by 60.
Standard Synthesis 31 15 Increases progress. Efficiency: 150% Success Rate: 90%
Flawless Synthesis 37 15 Increases progress by 40. Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Innovation 50 18 Increases control by 30% for the next five steps.


Leatherworker

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 18 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Waste Not 15 56 Reduces loss of durability by 50% for the next four steps.
Standard Touch 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 25 160 Restores item durability by 60.
Standard Synthesis 31 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Earth 37 15 Increases progress. Progress doubles when recipe affinity is earth. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Waste Not II 50 98 Reduces loss of durability by 50% for the next eight steps.


Weaver

 
Action Level CP Cost Description
Basic Synthesis 1 0 Increases progress. Efficiency: 100% Success Rate: 90%
Basic Touch 5 24 Increases quality. Efficiency: 100% Success Rate: 70%
Master's Mend 7 92 Restores item durability by 30.
Steady Hand 9 22 Improves action success rate by 20% for the next five steps.
Inner Quiet 11 18 Grants a bonus to control with every increase in quality.
Observe 13 14 Do nothing for one step.
Careful Synthesis 15 0 Increases progress. Efficiency: 90% Success Rate: 100%
Standard Touch 18 32 Increases quality. Efficiency: 125% Success Rate: 80%
Great Strides 21 32 Doubles efficiency of next Touch action. Effect active for three steps.
Master's Mend II 25 160 Restores item durability by 60.
Standard Synthesis 31 15 Increases progress. Efficiency: 150% Success Rate: 90%
Brand of Lightning 37 15 Increases progress. Progress doubles when recipe affinity is lightning. Efficiency: 100% (200%) Success Rate: 90%
Advanced Touch 43 48 Increases quality. Efficiency: 150% Success Rate: 90%
Careful Synthesis II 50 0 Increases progress. Efficiency: 120% Success Rate: 100%


Disciplines of the Land







Botanist

 
Action Level GP Cost Description
Triangulate 1 0 Survey the landscape to locate mature trees and lush vegetation.
Arbor Call 3 0 Survey the landscape to locate the nearest mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.
Field Mastery 4 50 Increases the chance of obtaining items while gathering by 5%.
Field Master II 5 100 Increases the chance of obtaining items while gathering by 15%.
Arbor Call II 6 0 Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active.
Stealthy 8 0 Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Field Mastery III 10 250 Increases the chance of obtaining items while gathering by 50%.
Preparation 12 0 Reveals the conditions for obtaining HQ items while gathering.
Leaf Turn 15 100 Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Nophica's Ward 20 400 Increases earth shard yield by four.
Menphina's Ward 20 400 Increases ice shard yield by four.
Llymlaen's Ward 20 400 Increases wind shard yield by four.
Ageless Words 25 300 Grants another gathering attempt.
Brunt Force 25 0 Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4.
Blessed Harvest 30 400 Increases the number of items obtained during a single gathering attempt by one.
Leaf Turn II 35 300 Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%.
Blessed Harvest II 40 500 Increases the number of items obtained during a single gathering attempt by two.
Truth of the Forests 45 0 Further survey the landscape to uncover unspoiled mature trees and lush vegetation.
Toil of the Pioneer 50 300 Renders all out-of-reach items reachable.


Fisher

 
Action Level Description
Bait 1 Select the bait to apply to your line.
Cast 1 Cast your line and begin fishing.
Hook 1 Attempt to hook the fish nibbling on the bait.
Quit 1 Abandon fishing attempt and reel in line.
Cast Light 1 Lights up the tip of your fishing rod.
Stealth 8 Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Gulleye 15 Allows you to discern the location of fishing holes up to level 15.
Enhanced Stealth 18 Increases the range of enemies avoidable when using Stealth to level 30.
Release 22 Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild.
Mooch 25 Use the fish already hooked to your line to attract even larger prey.
Enhanced Stealth II 28 Increases the range of enemies avoidable when using Stealth to level 40.
Dunefishing 35 Allows you to cast your fishing line in deserts and dunes.
Gulleye II 35 Allows you to discern the location of fishing holes up to level 35.
Enhanced Stealth III 38 Increases the range of enemies avoidable when using Stealth to level 50.
Double Mooching 40 Allows you to mooch with a mooched fish.
Skyfishing 45 Allows you to cast your line in Sea of Clouds.
Gulleye III 50 Allows you to discern the location of fishing holes up to level 50.


Miner

 
Action Level GP Cost Description
Prospect 1 0 Survey the landscape to locate mineral deposits and rocky outcrops.
Lay of the Land 3 0 Survey the landscape to locate the nearest mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.
Sharp Vision 4 50 Increases the chance of obtaining items while gathering by 5%.
Sharp Vision II 5 100 Increases the chance of obtaining items while gathering by 15%.
Lay of the Land II 6 0 Survey the landscape to locate the highest-level mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active.
Stealth 8 0 Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below.
Sharp Vision III 10 300 Increases the chance of obtaining items while gathering by 50%.
Preparation 12 0 Reveals the conditions for obtaining HQ items while gathering.
Unearth 15 75 Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%.
Byregot's Ward 20 400 Increases lightning shard yield by four.
Nald'thal's Ward 20 400 Increases fire shard yield by four.
Thalik's Ward 20 400 Increases water shard yield by four.
Deep Vigor 23 0 Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #5.
Solid Reason 25 250 Grants another gathering attempt.
King's Yield 30 400 Increases the number of items obtained during a single gathering attempt by one.
Unearth II 35 350 Increases the chance of obtaining HQ items while gathering by 50%. Does not increase chances for items which start at 0%.
King's Yield II 40 500 Increases the number of items obtained during a single gathering attempt by two.
Toil of the Mountaineer 43 0 Renders all out-of-reach items reachable.
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