Class Guide (Part 1)
Basic classes in Final Fantasy XIV: A Realm Reborn are divided into four distinct categories, or disciplines. The war and magic categories are self-explanatory, while Disciplines of the Hand are good with crafting and Disciplines of the Land have proficiency with fishing and mining amongst other things. Details on specialized classes in the game can be found in part two.
Disciplines of War
Archer
Action | Level | TP Cost | Cooldown Time | Description |
Heavy Shot | 1 | 60 | 2.5s | Delivers an attack with a potency of 150. |
Straight Shot | 2 | 60 | 2.5s | Delivers an attack with a potency of 140. Additional Effect: Increases critical hit rate by 10% for 20s. |
Raging Strikes | 4 | 0 | 180s | Increases damage dealt by 20% for 20s. |
Venomous Bite | 6 | 70 | 2.5s | Delivers an attack with a potency of 100. Additional Effect: Venom with potency of 35 for 9s. |
Misery's End | 8 | 0 | 12s | Delivers an attack with a potency of 190. Can only be executed when target's HP is below 20%. |
Shadowbind | 10 | 0 | 12s | Binds target for 10s Cancels auto-attack upon execution. Target becomes unbound if damage is taken. |
Bloodletter | 12 | 0 | 15s | Delivers an attack with a potency of 150. |
Repelling Shot | 15 | 150 | 2.5s | Delivers an attack with a potency of 80. Additional Effect: 10y backstep. Cannot be executed while bound. |
Quick Nock | 18 | 140 | 2.5s | Delivers an attack with potency of 110 to all enemies in a cone in front of you. |
Swiftsong | 22 | 0 | 2.5s | Increases movement speed of all nearby party members as long as they remain within hearing distance. Effect ends upon reuse or when enmity is generated. Cannot be used in battle or with other songs. |
Hawk's Eye | 26 | 0 | 90s | Increases Dexterity and physical accuracy by 20% for 20s. |
Windbite | 30 | 70 | 2.5s | Deals wind damage with a potency of 60. Additional Effect: Wind damage over time with potency of 45 for 18s. Additional Effect: When damage over time is critical, there is a 20% chance Bloodletter cooldown will reset. |
Quelling Strikes | 34 | 0 | 120s | Reduces enmity generated by each attack for 15s. |
Barrage | 38 | 0 | 180s | Increases the number of strikes per auto-attack to 2 for 10s. |
Blunt Arrow | 42 | 0 | 30s | Delivers an attack with a potency of 50. Additional Effect: Silence for 1s. |
Flaming Arrow | 46 | 0 | 60s | Sets the ground ablaze, delivering damage with a potency of 35 to enemies that enter the flames for 30s. |
Wide Volley | 50 | 160 | 2.5s | Delivers an attack with a potency of 110 to target and enemies near it. |
Gladiator
Action | Level | TP Cost | Cooldown Time | Description |
Fast Blade | 1 | 70 | 2.5s | Delivers an attack with a potency of 150. |
Rampart | 2 | 0 | 90s | Reduces damage taken by 10% for 20s. |
Savage Blade | 4 | 60 | 2.5s | Delivers an attack with potency of 100. Additional Effect: Increased enmity. Combo Action: Fast Blade, Combo Potency: 200. |
Fight or Flight | 6 | 0 | 180s | Increases physical damage dealt by 30% for 20s. |
Flash | 8 | 0 | 2.5s | Increases enmity in all nearby enemies. |
Convalescence | 10 | 0 | 120s | Increases HP restored by spells or actions by 20%. |
Riot Blade | 12 | 100 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Fast Blade, Combo Potency 230, Combo Bonus: Restores MP. |
Shield Lob | 15 | 120 | 2.5s | Delivers an attack with a potency of 120. Additional Effect: Increased enmity. |
Shield Bash | 18 | 150 | 2.5s | Delivers an attack with a potency of 110. Additional Effect: Stun for 3s. |
Provoke | 22 | 0 | 40s | Gestures threateningly, increasing enmity in target. |
Rage of Halone | 26 | 60 | 2.5s | Delivers an attack with a potency of 100. Additional Effect: Increased enmity. Combo Action: Savage Blade, Combo Potency: 260, Combo Bonus: Reduce target's strength by 5% for 20s. |
Shield Swipe | 30 | 40 | 2.5s | Delivers an attack with a potency of 170. Can only be used immediately after blocking an attack. Additional Effect: Pacification for 6s. |
Awareness | 34 | 0 | 120s | Reduces the chance of suffering critical damage by 25% for 20s. |
Sentinel | 38 | 0 | 180s | Reduces damage taken by 30% for 10s. |
Tempered Will | 42 | 0 | 180s | Immediately cures Blind and Heavy, while preventing knockback and draw-in effects for 10s. |
Bulwark | 46 | 0 | 180s | Increases block rate by 60% for 15s. |
Circle of Scorn | 50 | 0 | 25s | Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Damage over time for 15s, Potency: 30. |
Lancer
Action | Level | TP Cost | Cooldown Time | Description |
True Thrust | 1 | 70 | 2.5s | Delivers an attack with a potency of 150. |
Feint | 2 | 80 | 2.5s | Delivers an attack with a potency of 120. Additional Effect: Slow +20% for 10s. |
Vorpal Thrust | 4 | 60 | 2.5s | Delivers an attack with a potency of 100. Combo Action: True Thrust, Combo Potency: 200. |
Keen Flurry | 6 | 0 | 90s | Increases parry rate by 40% for 20s. |
Impulse Drive | 8 | 70 | 2.5s | Delivers an attack with a potency of 100. 180 when delivered from behind target. |
Leg Sweep | 10 | 0 | 30s | Delivers an attack with a potency of 130. Additional Effect: Stun for 3s. |
Heavy Thrust | 12 | 70 | 2.5s | Delivers an attack with a potency of 100. 170 when delivered from a target's flank. Flank Bonus: Increases damage dealt by 15% for 12s. |
Piercing Talon | 15 | 130 | 2.5s | Delivers a ranged attack with a potency of 120. |
Life Surge | 18 | 0 | 90s | Ensures critical damage for first non-magic action used while Life Surge is active. Damage dealt will be absorbed as HP, up to 10% of maximum HP. Buff duration: 10s |
Invigorate | 22 | 0 | 180s | Instantly restores 400 TP. |
Full Thrust | 26 | 60 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Vorpal Thrust, Combo Potency: 330. |
Phlebotomize | 30 | 90 | 2.5s | Delivers an attack with a potency of 170. Additional Effect: Damage over time with potency of 25 for 18s. |
Blood for Blood | 34 | 0 | 80s | Increases damage dealt by 10% and damage suffered by 25% for 20s. |
Disembowel | 38 | 60 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Impulse Drive, Combo Potency 220. Combo Bonus: Reduces target's piercing resistance by 10% for 20s. |
Doom Spike | 42 | 160 | 2.5s | Delivers an attack with a potency of 160 to all enemies in a straight line in front of you. |
Ring of Thorns | 46 | 120 | 2.5s | Delivers an attack with a potency of 100 to all nearby enemies. Combo Action: Heavy Thrust, Combo Potency: 150. |
Chaos Thrust | 50 | 60 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Disembowel, Combo Potency: 200. Combo Bonus: Damage over time with potency of 30 for 30s. |
Marauder
Action | Level | TP Cost | Cooldown Time | Description |
Heavy Swing | 1 | 70 | 2.5s | Delivers an attack with a potency of 150. |
Foresight | 2 | 0 | 120s | Increases defense by 20% for 20 sec. |
Skull Sunder | 4 | 60 | 2.5s | Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Heavy Swing, Combo Potency: 200. |
Fracture | 6 | 80 | 2.5s | Delivers an attack with a potency of 100. Additional Effect: Damage over time with potency of 20 for 18 sec. |
Bloodbath | 8 | 0 | 90s | Converts 25% of the damage dealt by next successful offensive ability into HP Buff duration: 15 sec. |
Brutal Swing | 10 | 0 | 20s | Delivers an attack with a potency of 50. Additional Effect: Stun for 3 sec. |
Overpower | 12 | 100 | 2.5s | Delivers an attack with a potency of 120 to all enemies in a cone in front of you. Additional Effect: Increased enmity. |
Tomahawk | 15 | 120 | 2.5s | Delivers a ranged attack with a potency of 130. Additional Effect: Increased enmity. |
Maim | 18 | 60 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Heavy Swing, Combo Potency: 190 Combo Bonus: Increases damage dealt by 20% for 12 sec. |
Beserk | 22 | 0 | 90s | Increases attack power by 50% for 15s. Unable to use weaponskills for 5 seconds after effect fades. |
Mercy Stroke | 26 | 0 | 90s | Delivers an attack with a potency of 200. Can only be executed when target's HP is below 20%. If delivered as the killing blow, up to 20% of your maximum HP will be restored. |
Butcher's Block | 30 | 60 | 2.5s | Delivers an attack with a potency of 100. Additional Effect: Increased enmity. Combo Action: Skull Sunder, Combo Potency: 280. |
Thrill of Battle | 34 | 0 | 120s | Increases maximum HP by 10% and restores the amount increased for 20s. |
Storm's Path | 38 | 90 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Maim, Combo Potency: 250 Combo Bonus: Absorbs 50% of damage dealt as HP and lowers target's damage dealt by 10% for 20s Grants Wrath when used with Defiance for 30s. |
Holmgang | 42 | 0 | 180s | Draws target towards caster, and binds both for 6s Most attacks cannot reduce your HP to less than 1 for 6s. |
Vengeance | 46 | 0 | 120s | Reduces damage taken by 30% and delivers an attack with a potency of 50 every time you suffer physical damage for 15s Grants Wrath when used with Defiance for 30s. |
Storm's Eye | 50 | 70 | 2.5s | Delivers an attack with a potency of 100. Combo Action: Maim, Combo Potency: 270 Combo Bonus: Decreases target's slashing resistance by 10% and HP recovery via curing magic by 50% for 15s. Grants Wrath when used with Defiance for 30s. |
Pugilist
Action | Level | TP Cost | Cooldown Time | Description |
Bootshine | 1 | 60 | 2.5s | Delivers an attack with a potency of 150. Opo-opo Form Bonus: Critical damage if dealt from behind target. Additional Effect: Changes form to raptor for 10s. |
True Strike | 2 | 50 | 2.5s | Delivers an attack with a potency of 150. 190 when delivered from behind target. Can only be used when in raptor form. |
Featherfoot | 4 | 0 | 90s | Increases Evasion by 15% for 10s. |
Snap Punch | 6 | 50 | 2.5s | Delivers an attack with a potency of 140. 180 when delivers from a target's flank. Can only be used when in coeurl form. Additional Effect: Changes form to opo-opo for 10s Additional Effect: Grants Greased Lightning for 12s. Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%. |
Second Wind | 8 | 0 | 120s | Instantly restores own HP. Cure potency: 450. Cure potency varies with current attack power. |
Haymaker | 10 | 40 | 2.5s | Delivers an attack with a potency of 170. Can only be used immediately after evading an attack. Additional Effect: Slow +20% for 12s. |
Internal Release | 12 | 0 | 60s | Increases critical hit rate by 20% for 15s. |
Touch of Death | 15 | 80 | 2.5s | Delivers an attack with a potency of 20. Additional Effect: Damage over time with potency of 25 for 30s. |
Twin Snakes | 18 | 60 | 2.5s | Delivers an attack with a potency of 100. 140 when delivered from a target's flank. Can only be used when in raptor form. Additional Effect: Increases damage by 5% for 15s. Additional Effect: Changes from to coeurl for 10s. |
Fists of Earth | 22 | 0 | 3s | Reduces damage taken by 10%. Cannot be used with Fists of Fire or Fists of Wind and shares cooldown with both. |
Arm of the Destroyer | 26 | 130 | 2.5s | Delivers an attack with a potency of 50 to all nearby targets. Opo-opo Form Bonus: Silence for 1s. Additional Effect: Changes form to raptor for 10s. |
Demolish | 30 | 130 | 2.5s | Delivers damage over time with a potency of 40 for 18s. Can only be used when in coeurl form. Additional Effect: Changes form to opo-opo for 10s. Additional Effect: Grants Greased Lightning for 12s. Greased Lightning Bonus: Increases damage dealt by 9% and attack speed by 5%. |
Fists of Wind | 34 | 0 | 3s | Increases movement speed. Cannot be used with Fists of Earth or Fists of Fire and shares cooldown with both. |
Steel Peak | 38 | 0 | 60s | Delivers an attack with a potency of 150. Additional Effect: Stun for 4s. |
Mantra | 42 | 0 | 120s | Increases HP recovery via curing magic by 5% for self and nearby party members for 15s. |
Howling Fist | 46 | 0 | 60s | Delivers an attack with a potency of 170 to all enemies in a straight line before you. |
Perfect Balance | 50 | 0 | 240s | Allows execution of weaponskills which require a certain form without being that form. |
Disciplines of Magic
Arcanist
Action | Level | Cooldown Time | Description |
Ruin | 1 | 2.5s | Deals unaspected damage with a potency of 80. |
Bio | 2 | 2.5s | Deals unaspected damage with a potency of 40 for 18s. |
Summon | 4 | 2.5s | Summons a caster-type pet to fight by your side. |
Physick | 4 | 2.5s | Restores target's HP. Cure potency: 400 |
Aetherflow | 6 | 60s | Restores 20% of maximum MP. Additional Effect: Aetherflow |
Energy Drain | 8 | 3s | Deals unaspected damage with a potency of 150. Additional Effect: If under the effect of Aetherflow, absorbs 50% of damage dealt as HP and restores MP. |
Miasma | 10 | 2.5s | Deals unaspected damage with a potency of 20. Additional Effect: Unaspected damage with potency of 35 for 24 seconds. Additional Effect: Disease for 24s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy. |
Virus | 12 | 90s | Reduces target's STR and DEX by 15% for 10s. |
Summon II | 15 | 2.5s | Summons a tank-type pet to fight at your side. |
Sustain | 18 | 2.5s | Sacrifices 10% of own maximum HP to continuously restore 8% of summon's HP over a period of 10s. Cannot execute if HP is below 10%. |
Resurrection | 22 | 2.5s | Resurrects target to a weakened state. |
Bio II | 26 | 2.5s | Deals unaspected damage with a potency of 35 over 30s. |
Bane | 30 | 10s | Spreads a target's Bio, Bio II, or Miasma to all nearby enemies. Duration: Time remaining on original effect. If the target is under the effect of Aetherflow, 15% chance that Bio, Bio II, or Miasma duration resets. |
Eye for an Eye | 34 | 180s | Erects a magicked barrier around a single party member or pet for 30s. Barrier Effect: 20% chance that when barrier is struck, the striker will deal 10% less damage for 20s. |
Ruin II | 38 | 2.5s | Deals unaspected damage with a potency of 80. Additional Effect: Blind for 10s. |
Rouse | 42 | 90s | Increases Cure magic potency and damage dealt by pet by 40%. While roused, pet will be immune to stun, sleep, bind, heavy, paralysis, and disease for 20s. |
Miasma II | 46 | 2.5s | Deals unaspected damage with a potency of 20 to all nearby enemies. Additional Effect: Unaspected damage over time with potency of 10 for 15s. Additional Effect: Disease for 15s. Symptoms: Reduces HP recovered by Cure spells by 50% and inflicts 40% Heavy. |
Shadow Flare | 50 | 2.5s | Envelops a designated area in a veil of magicked shadows, dealing damage with a potency of 25 to any who enter for 30s. Additional Effect: 5% chance of sustained Slow |
Conjurer (Note: MP cost scales with levels)
Action | Level | MP Cost | Cooldown Time | Description |
Stone | 1 | 5 | 2.5s | Deals earth damage with a potency of 140. Additional Effect: Heavy +40% for 20s |
Cure | 2 | 5 | 2.5s | Restores target's HP. Cure Potency: 400 |
Aero | 4 | 6 | 2.5s | Deals wind damage with a potency of 50. Additional Effect: Wind damage over time with potency of 25 for 18s. |
Cleric Stance | 6 | 0 | 5s | Swaps current INT and MND attribute ratings, while increasing potency of attack spells by 10% and reducing potency of healing spells by 20%. Effect ends upon reuse. |
Protect | 8 | 10 | 2.5s | Increases the physical defense of all party members within range of target for 30mins. |
Medica | 10 | 12 | 2.5s | Restores own HP and HP of all nearby party members. Cure potency: 300 |
Raise | 12 | 31 | 2.5s | Resurrects target to a weakened state. Cannot be used when in combat. |
Fluid Aura | 15 | 0 | 30s | Deals water damage with a potency of 150. Additional Effect: 15y knockback and Bind for 6s. |
Esuna | 18 | 7 | 2.5s | Removes a single detrimental effect from target. Additional Effect: 20% chance next Esuna will cost no MP. |
Stone II | 22 | 7 | 2.5s | Deals earth damage with a potency of 170. |
Repose | 26 | 8 | 2.5s | Inflicts target with sleep for 30s. Cancels auto-attack upon execution. |
Cure II | 30 | 10 | 2.5s | Restores target's HP with Cure Potency of 650. Additional Effect: 15% chance next Cure III will restore critical HP for 15s. |
Stoneskin | 34 | 15 | 2.5s | Creates a barrier around target that prevents physical damage totaling 10% of target's maximum HP for 30mins. |
Shroud of Saints | 38 | 0 | 180s | Reduces enmity by half. Additional Effect: Refresh with potency of 80 for 15s |
Cure III | 42 | 15 | 2.5s | Restores HP of all party members within range of target. Cure potency: 550 |
Aero II | 46 | 11 | 2.5s | Deals wind damage with potency of 50. Additional Effect: Wind damage over time with a potency of 40 for 12s |
Medica II | 50 | 26 | 3s | Restores own HP and the HP of all nearby party members. Cure potency: 200 Additional Effect: Regen for 15s, Cure potency: 100 |
Thaumaturge (Note: MP cost scales with levels)
Action | Level | MP Cost | Cooldown Time | Description |
Blizzard | 1 | 4 | 2.5s | Deals ice damage with potency of 170. Additional Effect: Heavy +40% for 20s Additional Effect: Grants Umbral Ice for 10s or removes Astral Fire. |
Fire | 2 | 12 | 2.5s | Deals fire damage with potency of 170. Additional Effect: Grants Astral Fire for 10s or removes Umbral Ice. |
Transpose | 4 | 0 | 12s | Swaps Astral Fire with a single Umbral Ice or Umbral Ice with a single Astral Fire. |
Thunder | 6 | 8 | 2.5s | Deals lightning damage with potency of 30. Additional Effect: Lightning damage over time with a potency of 40 for 12s. |
Surecast | 8 | 0 | 30s | Next spell is cast without interruption. Buff duration: 10s. |
Sleep | 10 | 10 | 2.5s | Puts target to sleep for 30s. Cancels auto-attack upon execution. |
Blizzard II | 12 | 8 | 2.5s | Deals ice damage with a potency of 100 to all nearby enemies. Additional Effect: Bind for 4s Additional Effect: Grants Umbral Ice II for 10s or removes Astral Fire. |
Scathe | 15 | ? | 2.5s | Deals elementally neutral damage with a potency of 100. |
Fire II | 18 | 16 | 2.5s | Deals fire damage with a potency of 100 to target and enemies near it. Additional Effect: Grants Astral Fire II for 10s or removes Umbral Ice. |
Thunder II | 22 | 12 | 2.5s | Deals lightning damage with potency of 50. Additional Effect: Lightning damage over time with a potency of 40 for 15s. |
Swiftcast | 26 | 0 | 180s | Next spell is cast immediately. Buff duration: 10s. |
Manaward | 30 | 0 | 120s | Creates a barrier that nullifies magic damage totalling up to 30% of maximum HP for 20s. |
Fire III | 34 | 20 | 2.5s | Deals fire damage with a potency of 240. Additional Effect: Grants Astral Fire III for 10s and removes Umbral Ice. |
Blizzard III | 38 | 12 | 2.5s | Deals ice damage with potency of 240. Additional Effect: Grants Umbral Ice III for 10s and removes Astral Fire. |
Lethargy | 42 | 0 | 30s | Inflict target with Slow and Heavy +20% for 12s. |
Thunder III | 46 | 16 | 2.5s | Deals lightning damage with potency of 60. Additional Effect: Lightning damage over time with a potency of 40 for 18s. |
Aetherial Manipulation | 50 | 0 | 180s | Rush to a target party member's side Unable to cast if bound. |
Disciplines of the Hand
Alchemist
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 24 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 94 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 12 | Do nothing for one step. |
Tricks of the Trade | 15 | 0 | Restores 45 CP. Can only be used when material status is unfavorable. |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 28 | 150 | Restores item durability by 60. |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Water | 37 | 15 | Increases progress. Progress doubles when recipe affinity is water. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 52 | Increases quality. Efficiency: 150% Success Rate: 90% |
Comfort Zone | 50 | 58 | Restores 10 CP after each step for the next ten steps. |
Armorer
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Rapid Synthesis | 15 | 0 | Increases progress. Efficiency: 250% Success Rate: 50% |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 28 | 160 | Restores item durability by 60. |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Ice | 37 | 15 | Increases progress. Progress doubles when recipe affinity is ice. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Piece by Piece | 50 | 15 | Increases remaining progress by 1/3. Success Rate: 90% |
Blacksmith
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Ingenuity | 15 | 24 | Lowers recipe level to current level for the next five steps. |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 28 | 160 | Restores item durability by 60. |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Fire | 37 | 15 | Increases progress. Progress doubles when recipe affinity is fire. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Ingenuity II | 50 | 32 | Lowers recipe level three below current level for the next five steps. |
Carpenter
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 94 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 12 | Do nothing for one step. |
Rumination | 15 | 0 | Removes Inner Quiet effect and restores CP proportional to the number of times control was increased. |
Standard Touch | 18 | 38 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 28 | 160 | Restores item durability by 60. |
Standard Synthesis | 33 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Wind | 37 | 15 | Increases progress. Progress doubles when recipe affinity is wind. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Byregot's Blessing | 50 | 24 | Increases quality. Efficiency: 100% plus 20% for each bonus to control granted by Inner Quiet. Success Rate: 90% |
Culinarian
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Hasty Touch | 15 | 0 | Increases quality and requires no CP. Efficiency: 100% Success Rate: 50% |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 25 | 160 | Restores item durability by 60. |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Steady Hand II | 37 | 25 | Improves action success rate by 30% for the next five steps. |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Reclaim | 50 | 55 | Increases the chance materials will not be lost after botches synthesis to 90%. |
Goldsmith
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Manipulation | 15 | 88 | Restores 5 points of durability after each step for the next ten steps. |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 25 | 160 | Restores item durability by 60. |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Flawless Synthesis | 37 | 15 | Increases progress by 40. Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Innovation | 50 | 18 | Increases control by 30% for the next five steps. |
Leatherworker
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 18 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Waste Not | 15 | 56 | Reduces loss of durability by 50% for the next four steps. |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 25 | 160 | Restores item durability by 60. |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Earth | 37 | 15 | Increases progress. Progress doubles when recipe affinity is earth. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Waste Not II | 50 | 98 | Reduces loss of durability by 50% for the next eight steps. |
Weaver
Action | Level | CP Cost | Description |
Basic Synthesis | 1 | 0 | Increases progress. Efficiency: 100% Success Rate: 90% |
Basic Touch | 5 | 24 | Increases quality. Efficiency: 100% Success Rate: 70% |
Master's Mend | 7 | 92 | Restores item durability by 30. |
Steady Hand | 9 | 22 | Improves action success rate by 20% for the next five steps. |
Inner Quiet | 11 | 18 | Grants a bonus to control with every increase in quality. |
Observe | 13 | 14 | Do nothing for one step. |
Careful Synthesis | 15 | 0 | Increases progress. Efficiency: 90% Success Rate: 100% |
Standard Touch | 18 | 32 | Increases quality. Efficiency: 125% Success Rate: 80% |
Great Strides | 21 | 32 | Doubles efficiency of next Touch action. Effect active for three steps. |
Master's Mend II | 25 | 160 | Restores item durability by 60. |
Standard Synthesis | 31 | 15 | Increases progress. Efficiency: 150% Success Rate: 90% |
Brand of Lightning | 37 | 15 | Increases progress. Progress doubles when recipe affinity is lightning. Efficiency: 100% (200%) Success Rate: 90% |
Advanced Touch | 43 | 48 | Increases quality. Efficiency: 150% Success Rate: 90% |
Careful Synthesis II | 50 | 0 | Increases progress. Efficiency: 120% Success Rate: 100% |
Disciplines of the Land
Botanist
Action | Level | GP Cost | Description |
Triangulate | 1 | 0 | Survey the landscape to locate mature trees and lush vegetation. |
Arbor Call | 3 | 0 | Survey the landscape to locate the nearest mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active. |
Field Mastery | 4 | 50 | Increases the chance of obtaining items while gathering by 5%. |
Field Master II | 5 | 100 | Increases the chance of obtaining items while gathering by 15%. |
Arbor Call II | 6 | 0 | Survey the landscape to locate the highest-level mature tree or lush vegetation within skill range for 15s. Can only execute while Triangulate is active. |
Stealthy | 8 | 0 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below. |
Field Mastery III | 10 | 250 | Increases the chance of obtaining items while gathering by 50%. |
Preparation | 12 | 0 | Reveals the conditions for obtaining HQ items while gathering. |
Leaf Turn | 15 | 100 | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%. |
Nophica's Ward | 20 | 400 | Increases earth shard yield by four. |
Menphina's Ward | 20 | 400 | Increases ice shard yield by four. |
Llymlaen's Ward | 20 | 400 | Increases wind shard yield by four. |
Ageless Words | 25 | 300 | Grants another gathering attempt. |
Brunt Force | 25 | 0 | Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #4. |
Blessed Harvest | 30 | 400 | Increases the number of items obtained during a single gathering attempt by one. |
Leaf Turn II | 35 | 300 | Increases the chance of obtaining HQ items while gathering by 30%. Does not increase chances for items which start at 0%. |
Blessed Harvest II | 40 | 500 | Increases the number of items obtained during a single gathering attempt by two. |
Truth of the Forests | 45 | 0 | Further survey the landscape to uncover unspoiled mature trees and lush vegetation. |
Toil of the Pioneer | 50 | 300 | Renders all out-of-reach items reachable. |
Fisher
Action | Level | Description |
Bait | 1 | Select the bait to apply to your line. |
Cast | 1 | Cast your line and begin fishing. |
Hook | 1 | Attempt to hook the fish nibbling on the bait. |
Quit | 1 | Abandon fishing attempt and reel in line. |
Cast Light | 1 | Lights up the tip of your fishing rod. |
Stealth | 8 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below. |
Gulleye | 15 | Allows you to discern the location of fishing holes up to level 15. |
Enhanced Stealth | 18 | Increases the range of enemies avoidable when using Stealth to level 30. |
Release | 22 | Unhook a fish (including all those of the same type subsequently caught at your current location) and release it back into the wild. |
Mooch | 25 | Use the fish already hooked to your line to attract even larger prey. |
Enhanced Stealth II | 28 | Increases the range of enemies avoidable when using Stealth to level 40. |
Dunefishing | 35 | Allows you to cast your fishing line in deserts and dunes. |
Gulleye II | 35 | Allows you to discern the location of fishing holes up to level 35. |
Enhanced Stealth III | 38 | Increases the range of enemies avoidable when using Stealth to level 50. |
Double Mooching | 40 | Allows you to mooch with a mooched fish. |
Skyfishing | 45 | Allows you to cast your line in Sea of Clouds. |
Gulleye III | 50 | Allows you to discern the location of fishing holes up to level 50. |
Miner
Action | Level | GP Cost | Description |
Prospect | 1 | 0 | Survey the landscape to locate mineral deposits and rocky outcrops. |
Lay of the Land | 3 | 0 | Survey the landscape to locate the nearest mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active. |
Sharp Vision | 4 | 50 | Increases the chance of obtaining items while gathering by 5%. |
Sharp Vision II | 5 | 100 | Increases the chance of obtaining items while gathering by 15%. |
Lay of the Land II | 6 | 0 | Survey the landscape to locate the highest-level mineral deposit and rocky outcrop within skill range for 15s. Can only execute while Prospect is active. |
Stealth | 8 | 0 | Conceal yourself and tread quietly, reducing movement speed, but enabling you to avoid enemies level 20 and below. |
Sharp Vision III | 10 | 300 | Increases the chance of obtaining items while gathering by 50%. |
Preparation | 12 | 0 | Reveals the conditions for obtaining HQ items while gathering. |
Unearth | 15 | 75 | Increases the chance of obtaining HQ items while gathering by 10%. Does not increase chances for items which start at 0%. |
Byregot's Ward | 20 | 400 | Increases lightning shard yield by four. |
Nald'thal's Ward | 20 | 400 | Increases fire shard yield by four. |
Thalik's Ward | 20 | 400 | Increases water shard yield by four. |
Deep Vigor | 23 | 0 | Increases the chance of obtaining regular or HQ items to 100%. Can only be activated after chain #5. |
Solid Reason | 25 | 250 | Grants another gathering attempt. |
King's Yield | 30 | 400 | Increases the number of items obtained during a single gathering attempt by one. |
Unearth II | 35 | 350 | Increases the chance of obtaining HQ items while gathering by 50%. Does not increase chances for items which start at 0%. |
King's Yield II | 40 | 500 | Increases the number of items obtained during a single gathering attempt by two. |
Toil of the Mountaineer | 43 | 0 | Renders all out-of-reach items reachable. |