Many Souls-like games have a semi-open world, but some are a more linear affair. It’s hard to tell what you’ll get when it comes to the genre, so many players wonder if Lies of P is open-world or not. We’ll take a look at how linear the game is below and which category it fits into.
Is Lies of P linear or open world?
Lies of P is open-world, but it’s hard to say it fits squarely in that category. Unlike Dark Souls or Elden Ring, the main story is linear. So, you’ll always have one destination instead of a selection of regions to choose from. However, you can backtrack through the game freely, and many side quests require you to do just that.
So, Lies of P has an open world that you progress through linearly. Because of this, the level design is a bit more restrained than you see in FromSoftware’s titles. For example, in Dark Souls, Firelink Shrine is connected to The Catacombs, Blighttown, Undead Parish, New Londo Ruins, and Undead Burg. In Lies of P, the majority of the areas connect to each other in a straight line, and the map design is more similar to that found in Demon’s Souls.
In fact, Lies of P only has one hidden area, the Hermit’s Cave. That’s not to say that the level design in the game is bad. However, if you’re a fan of the circular nature of the maps in Dark Souls, these will seem a bit simplistic.
Nevertheless, the world of Lies of P offers its own unique charm and challenges. The environments are meticulously detailed, and the atmosphere is dripping with tension and mystery. You’ll find plenty of lore scattered throughout, making exploration rewarding. While it might not have the complex interconnectedness of other Souls-like games, its linear progression offers a more streamlined and focused experience. So, while it diverges from the formula in some ways, it still delivers an engaging journey for fans of the genre.
Lies of P open-world FAQ
A: Lies of P is open-world, but its main story is linear. You can explore freely and backtrack for side quests, but you’ll generally progress in a straight-line manner through the world.
A: The level design in Lies of P is more restrained than titles like Dark Souls. For instance, while Dark Souls has maps with a circular nature and multiple interconnections, Lies of P mostly connects areas in a straight line. Its design is more akin to Demon’s Souls.
A: Lies of P has one primary hidden area known as the Hermit’s Cave. While the game offers detailed environments and lore to uncover, it may not have as many secret locations as some other Souls-like games.