Metal Gear Solid: Ground Zeroes Announced, Shocks Industry

Ask any of us on GameRevolution—things have become a bit stale this generation. We're running out of exciting things to talk about each day. We're literally begging for the next generation to arrive to breathe some life into the console industry. Then Hideo Kojima swoops in to save the day.

At the Metal Gear 25th Anniversary Event in Japan just hours ago, Kojima Productions made a few solid announcements. A Metal Gear movie was unveiled, and a social game called Metal Gear Solid Social Ops also was shown—but Hideo Kojima took the stage to make good on his team's promise to shock the industry by debuting Metal Gear Solid: Ground Zeroes live on stage using the developer's new Fox Engine.

Everyone in attendance was stunned at the atmosphere and scale of MGS: Ground Zeroes, said to be an open-world, visually captivating, true to its roots Metal Gear Solid game.

The demonstration showed "Snake" sneaking around, crawling to avoid searchlights, stealth kills, then Snake radioing for an evac heli. They only referred to him as "Snake" and not Solid Snake. So it very well could be Big Boss or yet another clone.

Although it's been said that the game is designed with the PS3 and Xbox 360 in mind, many are convinced that to achieve this level of fidelity, MGS: Ground Zeroes simply has to be a next generation game. The game runs on Fox Engine which has been built for current and next generation consoles.

Kojima was pitching it as a "Game without Game Overs", as in the game doesn't end if you're discovered.

Expect more information soon as the dust settles in Japan, but for now, feast your eyes on these two images.

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