While Hitman has always been about creativity in a sandbox full of violent little toys, Hitman: Absolution seems to be focused on allowing players to start kicking sand in everyone's eyes and face, should the need arise. Of course, leaving a pile of dead bodies lying around won't make things easy.
Honestly, all I can ask for from Hitman: Absolution and IO Interactive is a more balanced approach to the gameplay they've come to define. Sneaking around and finding unique ways of killing your target is fun, but the aftermath of a botched job should be fun too.
Introducing the Kill, above, seems to suggest that my fear has been addressed. Hitman: Absolution is helping to close out the Fall season on November 20th, 2012 on Xbox 360, PS3, and PC.