Assassin’s Creed Odyssey is due out later this year and, if game director Scott Phillips is to be believed, players could be spending even longer with it than they did with last year’s Assassin’s Creed Origins. In a quick-fire interview with Game Informer, when asked if it was the same length as Origins, Phillips said “no” and that Odyssey is actually “much, much longer.” It also has a larger map, featuring “a ton of stuff to explore and find and discover.”
The Game Informer interview (via PCGamesN), conducted as a round of 107 quick-fire questions about the game, can be checked out here or at the bottom of this post. Assassin’s Creed Origins was a gigantic game already, with an incredible amount of things to see and do, it’s impressive to hear that Ubisoft are going even bigger with Odyssey.
Elsewhere in the interview, Phillips talks about your ship and how it’s your character’s portable base, how characters in the game can join your crew (not Socrates unfortunately), you can hunt sharks, and yes, fans of Assassin’s Creed IV: Black Flag, there are sea shanties. The Animus will still feature, and Phillips believes this is “important” to the conceit of having two stories in the game.
Of course all these improvements would be for nothing if the game was boring to get through. In a previous interview, Phillips explained how Ubisoft were improving the variety of missions in the game. He said that with Odyssey, Ubisoft have “made huge improvements on [quest variety] by focusing on choice. By giving players choice, by giving players options, and how they complete quests, how they interact with quest givers, how they role-play with the characters. Because for the first time ever you’ll be choosing who you play as.” We thought Origins was “one of the best entries in the series,” so hopefully Odyssey will hit these lofty goals.