Though originally projecting 2014 as the release date for Gran Turismo 7 on Top Gear (image credit), developer Kazunori Yamauchi has release a statement to Eurogamer stating that this PlayStation 4 sequel will take longer. "We are working on the title. I don't think it'll make this year!"
This isn't terribly surprising given the game's absence at the Sony booth during E3. Luckily, Yamuichi confirmed that the production of Gran Turismo 7 will not be halted by a Prologue version as it was with Gran Turismo 5. We'll see, however, whether some teaser or extended demo is still on the drawing board.
In a recent Reddit AMA, Kazunori Yamauchi has responded to a host of fan questions, mainly expressing his wishes that Gran Turismo 6 would be a fuller game with more real tracks and better audio:
I'd like to have a lot of those tracks back in the game as well, but I guess you can say that even our production teams ride certain trends when they're working. One of those is that we started out with all fantasy tracks when we first created Gran Turismo. But once the teams started researching methods of creating real tracks, that became the focus of their work, and less work was done on those fantasy tracks.
Though I think real, existing tracks are important, I also think that fully designed tracks are also very interesting and have their own place so I think that's something to look for in GT7.
…The major update to the sound will be coming in GT7, so don't expect anything on that front from the July update.
While Polyphony Digital and Kazunori Yamauchi will be updating GT6 monthly, he will be rolling over some of the effort into Gran Turismo 7. At this point, I would much rather see a fully featured GT7 than a full repaired GT6, since Sony needs a strong competitor against Microsoft's burgeoning Forza series with Turn 10 Studios already completing Forza Motorsport 5 and now working on Forza Horizon 2.