The Diablo 4 beta is nearly over, but player reception is mixed, with many initial player reviews stating numerous issues with their time with the game. However, given that there’s still plenty of time for Blizzard to make improvements, these early reactions aren’t reflective of the final version of the game — even if there are some notable concerns over its repetitive nature.
Diablo 4 reviews note repetitive dungeons and basic UI
While many posts on the Diablo 4 subreddit praise the improvements of Diablo 4 over Diablo 3, many players had issues, from game-breaking bugs that bricked GPUs to repetitive dungeons.
The game’s repetitive nature is a common complaint among players of Diablo 4’s beta. One player noted that the maps were all generated with the same pattern, making it easy to predict the layout of future dungeons.
Another common complaint has been the UI. One player, frustrated with the dense text of Diablo 4, even mocked up some images of an alternate UI that clearly displayed critical information, unlike the official UI.
However, there’s plenty of good reception from the Diablo 4 beta. Numerous players and reviewers have praised the art style and monster design, and despite some balancing issues, the variety of classes offers players unique playstyles.
There were also positive takes from several popular YouTube content creators. Popular MMO streamer Asmongold overall enjoyed the beta, noting that the game is “very good at doing what it does.”
Diablo-focused content creator Rhykker was also positive in his beta impressions, saying that the issues he had with the game are “pretty easily addressed” and can be fixed come the full release.
Given that this was a beta, many technical issues and problems with its presentation may be resolved when the game launches in June. However, the issues with its repetitive nature are a little more troubling, and many hope that the sequel will open up as it progresses.