The Baldur’s Gate 3 Divine Intervention ability gives clerics the Arm Thy Servant option to summon a legendary weapon. But the description of it is rather bare, so you might be wondering what kind of weapon it will spawn. Meanwhile, the other three Divine Intervention options are great in their own right, particularly Sunder the Heretical and Opulent Revival. But a cleric can only cast Divine Intervention once per playthrough, and Arm Thy Servant is the only one that creates a physical object that lasts for the rest of the game. Here what happens when use Divine Intervention to create a legendary weapon in BG3.
What is the Baldur’s Gate 3 Divine Intervention weapon?
If you cast Divine Intervention and select the Arm Thy Servant option, you will receive a legendary weapon called the Devotee’s Mace.
For specifics, this mace deals 1d6+6 bludgeoning damage as well as +1d8 radiant damage. The wielder of the Devotee’s Mace also gains an action called Healing Incense Aura, which gives you and nearby allies a passive regenerative boon that steadily heals them for 1-4 hit points at the start of their turn for 10 turns.
The major boon here is that the Devotee’s Mace is permanent. While there are other powerful weapons you might want to equip instead, it’s still something that you can keep when compared to the other Divine Intervention options.
That said, Divine Intervention is a powerful “get out of jail free” card in the most dire of circumstances, especially with the boss fights near the end of Act 3. The Opulent Revival ability can restore both fallen allies and standing party members as if they had a long rest. Meanwhile, Sunder the Heretical can wipe an entire board full of low-level grunts in one fell swoop by dealing 10d8 radiant damage to all enemies. So if you already have powerful arsenal of weapons for your characters, you may want to skip over the Devotee’s Mace.
BG3 Divine Intervention Mace FAQ
A: When you use Divine Intervention and choose the Arm Thy Servant option, you receive a permanent legendary weapon named the Devotee’s Mace. This mace offers 1d6+6 bludgeoning damage, an additional +1d8 radiant damage, and features a Healing Incense Aura action that heals you and nearby allies for 1-4 hit points at the beginning of their turn for 10 turns.
A: While the Devotee’s Mace is a lasting item, other Divine Intervention choices like Opulent Revival can rejuvenate both fallen and upright allies as if having a long rest, and Sunder the Heretical can deliver 10d8 radiant damage to all foes. Depending on your arsenal, you might opt for another Divine Intervention instead of the mace.
A: Yes, Divine Intervention can be a crucial lifeline in tough situations, notably during the boss battles in Act 3. The Opulent Revival option can fully restore allies, and Sunder the Heretical can eliminate numerous low-level adversaries with its substantial radiant damage.
For more Baldur’s Gate 3 guides, here’s whether you should kill the Strange Ox before Act 3 and where to find all of the Mystic Carrion jars.