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Total War: Three Kingdoms and more potential strategic destinations

Sega’s Total War series of real-time tactics games have a pretty wide scope. Each new entry goes over a different period of history, often encompassing large swaths of time in its campaigns. Existing games have covered all manner of historical eras, from Japanese shoguns to Medival knights and everything in between. Creative Assembly has even ventured into nonfiction conflicts with the two recent Total War: Warhammer releases. With Total War: Three Kingdoms exploring the most fruitful and popular period of Chinese History, what comes next for this storied franchise? Here are a few potential strategic destinations Sega can steer the series towards next.

Strategy and tactics games can be a hard sell for mainstream audiences. This is why Sega and Creative Assembly’s most recent moves have been so successful. Going back to Attila, the series found a historical figure with a story that’s appealing to more than just the hardcore Total War fanbase. Total War: Warhammer, while not named Total Warhammer, further stretched the series to new people by bringing in fans of the prolific IP. Now, Three Kingdoms brings in the Chinese market, capitalizing on the same love for Romance of the Three Kingdoms that has kept the Dynasty Warriors train rolling for decades.

As many games transfer over to console to expand their market, Total War has remained a PC franchise. Well, besides Spartan: Total Warrior, but we don’t talk about that anymore. Even though it’s only been on Steam for so long, the series has built up a huge fanbase. In fact, it’s now one of the pillars of Sega, one of their most important franchises. That’s always a shock to fans who remember their more arcade and action-heavy days of the past. It seems that Creative Assembly has no shortage of ideas on where to take its series next, and most of us wouldn’t have it any other way.

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