Best Answer: You can turn off random encounters in Yakuza: Like a Dragon. However, players must seek out a unique item to do so.
Like with all RPGs, there are times in Yakuza: Like a Dragon when stopping random encounters is a big help. When doing side quests (like photographing statues), it can be annoying to run into a new group of enemies every 30 seconds. Fortunately, there is a way to shut off roaming enemies with a unique item: Hariti’s Amulet.
Getting the ability to turn off random encounters in Yakuza: Like a Dragon comes late in the game. However, the amulet needed to do so ironically comes when players will likely need to grind for levels.
How to shut off random encounters in Yakuza: Like a Dragon
Hariti’s Amulet can turn off random encounters, but players can’t get it until Chapter 12: The End of the Yakuza. Equipping it to a character shuts off roaming enemies entirely in Yakuza: Like a Dragon. This makes catching bugs, searching for Tojo Clan tags, and gathering up any incomplete sub-stories a lot easier.
To get Hariti’s Amulet, players must progress in the game until they reach Sotenbori. As part of the story, Ichiban and company will visit the Sotenbori Battle Arena. This location features 30 floors of formidable enemies, and the player is rewarded with items for each that they complete. Hariti’s Amulet is awarded for completing the 12th floor.
Once a player has won Hariti’s Amulet, they must equip it in any character’s Accessories slot for it to have an effect. When equipped, the amulet will prevent any random enemies from appearing throughout the city.
A word of warning, though. Chapter 12 contains what is possibly the most challenging boss fight in the game. Even if a player has fought every single encounter up to this point, the party is likely under-leveled for the rest of the game. This difficulty spike continues for the rest of the game. So, players should only equip the amulet with a specific objective in mind. When just roaming the city, continue to fight random encounters to avoid the risk of becoming under-leveled.